
Top 83 · #17 of 52 in Family
The best-loved European edition of Ticket to Ride, where tunnels, ferries (which need locomotives) and train stations are added to make connecting up a rail network even more tense. The main goal is to collect train cards by color, claim routes, and complete your destination tickets.
The skeleton is the same as the North America base game, but ferries, tunnels, and stations are added. You cannot tell how long a tunnel will really be until you commit to it, and a station lets you borrow one route from another player. This is not an expansion — it is complete on its own.
Drawing cards, claiming routes, destination tickets, double routes, the longest path bonus, and the end condition are the same as in the North America base game. This guide covers only what changed. For the basic flow, read the «Ticket to Ride» guide first.
A long route ticket is worth a lot but runs across the map. Whether to keep it is your first decision. If this is your first game of Europe, dropping it is fine.
The player who has traveled to the most European countries goes first.
A ferry is a gray route that links two cities across water. You can spot one by the locomotive symbols on at least one of its spaces. You must play one locomotive for each symbol, and fill the remaining spaces with cards of any one color.
A locomotive always counts as a match
A locomotive among the 3 revealed cards always counts as matching your color, so it forces an extra card. The other way around, if you tried to get through the tunnel with locomotives only, you owe extra cards only when locomotives turn up (and then they have to be locomotives).
| Cards played | Among the 3 revealed | Extra to play |
|---|---|---|
| 2 red | 1 red turns up | 1 more red |
| 2 green | 1 locomotive turns up | 1 more green (a locomotive counts as a match) |
| 2 locomotives | 1 locomotive turns up | 1 more locomotive |
| 3 blue | nothing matches | none — the route is yours |
The 3 cards revealed for the tunnel are discarded at the end of the turn. If the draw and discard piles hold fewer than 3, reveal only what is there; with none at all, you claim the tunnel with no extra risk.
There is one more action
In Europe a turn has four options: draw cards · claim a route · draw tickets · build a train station.
| Which station | Cost |
|---|---|
| First | 1 card of any color |
| Second | 2 cards of the same color |
| Third | 3 cards of the same color |
| Route length | Points |
|---|---|
| 1 space | 1 point |
| 2 spaces | 2 points |
| 3 spaces | 4 points |
| 4 spaces | 7 points |
| 6 spaces | 15 points |
| 8 spaces | 21 points |
The scoring table differs from the North America base game. Europe has no 5-space routes and does have 8-space routes. An 8-space route is worth 21 points at once.
No. It is a standalone game. The map, cards, and train cars are all in the box.
You take all the cards you played back into your hand and your turn ends. You lose no cards, but you do lose the turn.
No. You must play one locomotive for each locomotive symbol on the route.
No, only one. And even across several tickets it stays fixed to that same single route.
An unused station is worth 4 points. If a station saves a ticket it is usually worth using, but if the ticket is worth less than 4 points you are better off keeping the station.
You are dealt only one during setup. And when you draw tickets during the game, the regular ticket pile has no long routes mixed into it.
Tickets discarded during setup go into the box and never return. That is different from the North America base game.
| Item | Detail |
|---|---|
| Designer | Alan R. Moon |
| Publisher | Days of Wonder, 2005 |
| Original | «Ticket to Ride», 2004 — winner of the Spiel des Jahres |
| Where it sits | The most widely recommended way into the series. Ferries, tunnels, and stations widen the strategy |
If you pick only one game in the series, Europe is a safe choice. It adds three rules over the North America base game and none of them is complicated, and its many double routes keep a large group from feeling cramped.
Sources
Official Days of Wonder rulebook (Ticket to Ride Europe, English)Wiki cross-check — Wikipedia: Ticket to RideWiki cross-check — Namuwiki: Ticket to RideRule summaries are reference content written by us, not quotations from the official rulebook. Always check the official rulebook for exact rules. Diagrams are original schematics, not rulebook illustrations.
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Last updated 2026-09-14
💡 Master tip
Even when someone blocks your way, a train station lets you borrow one of their routes to complete your destination, so save your stations for when you need them. The 10-point European Express bonus for the Longest Continuous Path is as big as a destination ticket, so keeping your track unbroken is also worth considering.
If this one has gotten too easy, try these — same feel, one step up in weight.
Not built yet. Let us know if you want one — it goes on the list.
Tunnel extra-card odds calculator
Draws the extra cards you need when you claim a tunnel
European destination city finder
Find a city's location on the map
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