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Monopoly
Buy up property and bankrupt your opponents with rent — the best-selling board game in the world. The rule that you must monopolize a color group before building is the source of its name, and playing original rules like auctions and mortgages makes it far more strategic than its casual reputation suggests.
Rules
Buy up property and bankrupt your opponents with rent — the best-selling board game in the world. Playing the auction, even-building, and mortgage rules that casual groups often skip makes it far more strategic than its reputation suggests.
Components
| Component | Count | Notes |
|---|---|---|
| Game board | 1 | Streets, railroads, and utility spaces plus special spaces |
| Dice | 2 | Move the total shown |
| Tokens | One per player | Each player picks one |
| Houses | 32 | Bank supply; building stops once they run out |
| Hotels | 12 | Bank supply |
| Chance and Community Chest cards | Unconfirmed (two decks) | Draw the top card when you land on the matching space |
| Title Deed cards | One per property | Lists price, rent, and mortgage value |
| Money | $1,500 per player | See Setup below |
⚠️ Unverified: the exact number of Chance and Community Chest cards is not stated in the official rules and is left blank here.
Setup
- 1Unfold the board and place the Chance and Community Chest cards face down on their spaces.
- 2Each player chooses a token and places it on GO.
- 3Choose a Banker. If the Banker also plays, they must keep personal funds separate from the Bank's.
- 4Each player receives $1,500 — two each of $500, $100, and $50; six $20s; five each of $10, $5, and $1.
The Bank never goes broke. The official rules state that if it runs out of money, the Banker may issue more by writing it on ordinary paper.
Taking a turn
- 1Roll both dice and move your token the total shown, in the direction of the arrow.
- 2Resolve whatever the landing space requires (buying, paying rent, taxes, cards, and so on).
- 3If you roll doubles, resolve that space, then roll again, keeping the dice.
- 4If you roll doubles three times in a row, move directly to Jail without resolving the third space; your turn ends there.
- 5Passing or landing on GO collects $200 from the Bank (only once per trip around the board).
Buying property and rent
- 1Landing on an unowned property lets you buy it at its printed price from the Bank.
- 2If you decline, the Banker immediately auctions it. Anyone may bid, including the player who declined, and bidding may start at any price.
- 3Landing on another player's property means paying the rent listed on its deed. A mortgaged property collects no rent.
- 4Owning an entire color-group lets you charge double rent on unimproved properties in it, even if another property in that group is mortgaged — as long as the property being rented is not itself mortgaged.
Forgetting to ask forfeits the rent
Under the official rules, the owner loses the right to collect rent if they fail to ask for it before the second player following throws the dice.
Houses and hotels — building evenly
- 1You must own an entire color-group before building houses on it.
- 2Build evenly: you cannot put a second house on any property in the group until every property in it has one house. Up to 4 houses per property, and the difference in house count across the group must never exceed one.
- 3Once a property has 4 houses, you may return them to the Bank and pay for a hotel. Only one hotel per property.
- 4Selling houses or hotels back to the Bank must also happen evenly, in reverse of the order they were built, at half the purchase price.
If the Bank is out of houses or hotels, wait until some are returned. If two or more players want more than the Bank has, they are sold at auction.
Jail
There are three ways into Jail: (1) landing on the 'Go to Jail' space, (2) drawing a card that sends you there, or (3) rolling doubles three times in a row. A player sent to Jail collects no $200 salary that turn and the turn ends immediately. Simply landing there in the normal course of play ('Just Visiting') carries no penalty.
If you fail to roll doubles within 3 turns, you must pay the $50 fine and move that turn's roll. While in Jail you may still buy and sell property, houses, and hotels, and collect rent.
Mortgages
An unimproved property can be mortgaged with the Bank at any time for the value printed on its deed. A property with houses or a hotel can only be mortgaged after all buildings in that color-group are sold back to the Bank at half price. Mortgaged properties and utilities collect no rent, though unmortgaged properties in the same group still do.
Lifting a mortgage costs 10% interest
To lift a mortgage, pay the Bank the mortgage value plus 10% interest. A mortgaged property can be sold to another player; the new owner either lifts it immediately by paying the mortgage plus 10%, or pays just the 10% interest at purchase and pays it again when lifting the mortgage later.
Bankruptcy and winning
- 1If you cannot pay a debt owed to another player, you turn over everything of value to them and leave the game. Houses and hotels are returned to the Bank for half their price, which goes to the creditor.
- 2If you cannot pay a debt owed to the Bank (taxes, fines) even after selling buildings and mortgaging property, you turn over all assets to the Bank, which auctions everything except buildings.
- 3In the standard rules, play continues until only one player remains, who wins.
- 4A Time Limit Game variant is also in the official rules: agree on an end time in advance, then the player with the highest combined cash and property value wins.
When totaling cash plus property value for a timed finish, use this site's Monopoly asset helper (under Tools) to compare totals quickly.
Strategy
- The orange group diagonally across from Jail is statistically landed on most often, since it matches common roll totals right after leaving Jail.
- Stopping at 4 houses can sometimes beat going straight to a hotel — with only 32 houses in the Bank, spreading houses across multiple groups can delay an opponent's hotel conversion (which requires returning houses).
- Use auctions actively. Declining to buy a property does not shut you out — under the official rules, the player who declined may still bid, sometimes winning it cheaper.
House rules and Korean editions
The Free Parking jackpot is not official
The official rules state that landing on Free Parking gives "no money, property, or reward of any kind." Collecting taxes and fines there is a widely used house rule, not something printed in the box.
The official rules include two variants: the Short Game and the Time Limit Game. Interestingly, even the two revisions Hasbro distributes disagree on Short Game details — the 8-page version has players buy two dealt deeds at full price and ends on the second bankruptcy, while the 6-page version deals three deeds for free and ends on the first bankruptcy. Agree on which version you're using beforehand.
Hasbro distributes several Korean-language editions directly in Korea beyond the Classic set — an e-card edition, an app-banking edition, City, Millionaire, and Junior (wiki cross-check). Korea-only K-Real Estate / K-Subscription expansion content reflecting Korean property concepts such as comprehensive real estate tax, housing subscription, and reconstruction is also reported to exist (wiki cross-check, ⚠️ exact rules unverified).
Frequently confused official rules
Q. If I decline to buy a property, does it just stay unowned?
No. Under the official rules, the Banker immediately auctions it to the highest bidder. Even the player who declined may bid, and bidding may start at any price.
Q. If I roll doubles to get out of Jail, do I get another roll?
No. The doubles roll that frees you is used only to move; it does not grant an extra turn.
Q. Can I pile all my houses onto one property?
No. You must build evenly — the house-count gap between properties in the same color-group can never reach two or more.
Q. To lift a mortgage, do I just repay the loan amount?
No. You must pay the Bank the mortgage value plus 10% interest to lift it.
Q. Does Free Parking pay out a jackpot of collected taxes?
Not in the official rules. Free Parking is just a resting space with no reward; collecting a jackpot there is a widespread house rule.
Q. Is Income Tax always a flat $200?
In the standard game you choose between a flat $200 or 10% of your total worth each time you land there. The official Short Game variant fixes it at a flat $200.
Q. Does a Korean edition follow the exact same rules as this guide?
Hasbro distributes several Korean-language editions directly (wiki cross-check), but no official Korean-language rulebook text was confirmed. This guide follows the official English rules; Korean-edition terminology and the K-Real Estate expansion's exact rules are ⚠️ unverified.
History
Monopoly traces back to Lizzie Magie's 'The Landlord's Game,' devised and patented around 1903–1904 to teach anti-monopolist economic ideas. In 1932, Charles Darrow of Philadelphia encountered the game, added railroad and utility spaces, and produced his own version. In 1935, Parker Brothers bought both Darrow's copyright and Magie's patent rights (for a mere $500) and began selling it that November (wiki cross-check).
Hasbro acquired Parker Brothers in 1991, taking over ownership of Monopoly. As of 2015, cumulative sales are estimated at roughly 275 million copies, licensed in more than 113 countries and published in more than 46 languages (wiki cross-check).
Sources
Hasbro official rulebook PDF (current revision, 8 pages)Hasbro official rulebook PDF (alternate revision, 6 pages — used to cross-check the Short Game rules)Wiki cross-check — English Wikipedia: Monopoly (game)Wiki cross-check — Namuwiki: Monopoly (board game, Korean)Rule summaries are reference content written by us, not quotations from the official rulebook. Always check the official rulebook for exact rules. Diagrams are original schematics, not rulebook illustrations.
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Last updated 2026-10-10
💡 Master tip
Statistically, the orange group diagonally across from Jail is landed on most often. Stopping at 4 houses rather than building a hotel is a classic way to starve the bank's house supply and slow down an opponent's development.
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