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Harmonies

A strategic puzzle game where you stack three-dimensional landscape tokens to build terrain and create a beautiful natural ecosystem where animals can settle.

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👥 1–4 players (best with 2·3) age 10+⏱️ 30–45 min🎯 weight 2/5
FamilyAbstract & puzzle

Rules

Stack six colors of landscape tokens to build mountains, water, trees, fields, and buildings, then complete the habitat shapes shown on Animal cards to settle wildlife in your own hex-tile landscape.

Edition: Base game for 1–4 players (per the official Libellud English and Korean rulebooks)Korean/English edition checks complete

Components

ComponentCountRole
Landscape tokens120 total (23 gray, 23 blue, 21 brown, 19 green, 19 yellow, 15 red)Stacked on your Personal board to build terrain
Central board1Double-sided: 5 spaces for 2–4 players, 3 spaces for solo
Personal boards4 (sides A and B)Hex-grid board each player stacks tokens on; Side B scores water differently
Animal cards32Show the required Habitat shape and its points; 5 are kept face up
Animal cubes75 in the English set / 66 in the Korean setMoved onto a completed Habitat to settle an animal
Nature's Spirit cards/cubes10 cards / 4 cubesOptional advanced goals (see Variants)
Bag, reminder cards, scorepad1 each (4 reminder cards)Draw tokens blindly; summarize board sides and record scores

Each color has a fixed role: gray = mountain, blue = water, brown = tree trunk, green = tree leaves, yellow = field, red = building. All terrain scoring comes from just these six colors and their stacked height.

Setup

  1. 1Place the Central board on the side matching player count (5 spaces for 2–4, 3 spaces for solo).
  2. 2Put all 120 Landscape tokens in the bag and place it beside the Central board.
  3. 3Draw tokens randomly to fill each Central board space with 3 tokens.
  4. 4Each player takes 1 Personal board. Agree together on Side A or Side B, and take a matching reminder card. Side A (river) is recommended for your first games.
  5. 5Shuffle the Animal cards and reveal 5 beside the Central board. Keep the rest as a face-down draw pile.
  6. 6The player who most recently saw a beautiful landscape goes first.
Each Central board space holds 3 randomly drawn tokens. On your turn, you take one entire space.

Save Nature's Spirit cards for later

The rulebook itself recommends returning Nature's Spirit cards and cubes to the box for your first few games. Add them later from the Variants section once the base rules feel familiar.

Game turn

  1. 1(Mandatory, once) Take and place tokens — choose one Central board space and take all 3 of its tokens. Place them on your Personal board in any order, and you may interleave the two optional actions below between placements.
  2. 2(Optional, once per turn) Take 1 Animal card — choose one of the 5 face-up cards and place it above your Personal board (up to 4 at once). Take as many Animal cubes as the card's spaces and set them on it.
  3. 3(Optional, unlimited) Place 1 Animal cube — whenever a Habitat is complete, move a cube onto your Personal board.
  4. 4At the end of your turn, refill the emptied Central board space with 3 new tokens from the bag, and refill the Animal card row to 5.

The three actions can be freely ordered

You must take and place tokens exactly once. The optional actions can be performed any number of times, in any order (though taking an Animal card is limited to once per turn).

Stacking tokens — mountains, trees, buildings, fields, water

  • A token goes on an empty space, or on top of 1 or 2 existing tokens to create a mountain, tree, or building. No other combination may be stacked.
  • Mountain — only gray on gray, up to 3 high. A single gray token already counts as a height-1 mountain.
  • Tree — 1 green token on top of 0, 1, or 2 brown tokens. Green with no brown underneath is still a height-1 tree. Brown tokens alone, with no green on top, are not yet a tree.
  • Building — 1 red token on top of any red, brown, or gray token. Always exactly 2 tokens tall; a third layer is never allowed.
  • Water and field (blue and yellow) can never be stacked on. They always sit flat.
  • A new token can never go underneath an existing one, and never on a space already holding an Animal cube.
Mountains stack gray on gray up to 3 high; trees finish with green on top of brown; buildings are always a fixed 2-tall stack topped with red. Water and fields are never stacked.

Animal cards and completing Habitats

Each Animal card shows the exact colors, heights, and shape required, plus the space within that shape where the Animal cube goes. Your Personal board must show this pattern exactly, though it may be rotated in any direction.

  • The pattern may be rotated to fit. The rulebook illustrates 6 rotational orientations for a single shape.
  • Tree and mountain heights must exactly match the card.
  • The space receiving the Animal cube must be empty (no other Animal cube already there).
  • A building space works with any of red, brown, or gray as its bottom token.
  • A single token can belong to several Habitats at once.
  • Once requirements are met, move the bottommost cube from the card. When the last cube is moved, the card is complete, set aside, and no longer counts toward your 4-card limit.
An invented example Habitat shape (not an actual card's artwork). As long as the mountain-tree-water arrangement stays connected the same way, any rotation on the board still counts.

A placed cube stays even if the pattern later breaks

For example, topping a mountain with red to make a building does not remove an already-placed Animal cube. Habitat requirements are only checked at the moment you place the cube.

Scoring each terrain

TerrainConditionPoints
TreeHeight 0, 1, 2, or 30 / 1 / 3 / 7 (one green token determines the height)
MountainHeight 1, 2, or 3 but isolated from other mountainsAlways 0
MountainHeight 1, 2, or 3 and touching another mountain1 / 3 / 7
FieldA single isolated yellow / 2 or more contiguous yellow0 / 5 per group (always 5, regardless of group size)
BuildingFewer than 3 distinct colors among its 6 neighbors (including red) / 3 or more0 / 5
Water — Side A (river)Only the single longest blue run, length 1–60 / 2 / 5 / 8 / 11 / 15, then +4 per token beyond the 6th
Water — Side B (islands)Each group of spaces separated by blue tokens5 per island (always at least 1 island, even with no blue tokens)
Animal cardsThe topmost slot whose cube has been removed, whether complete or notThe printed value at that slot (0 if no cube has been removed yet)
Tree (height 2)3
Mountain (height 3, adjacent)7
Field (2-token group)5
Building (3+ neighbor colors)5
River (length 4)8
Animal card9
Total: 37
37
Example: a height-2 tree (3), a height-3 mountain touching another (7), a field group (5), a valid building (5), a length-4 river (8), and an Animal card (9) add up to 37.

Only your single longest river counts

Splitting blue tokens into several short runs does not help on Side A — only the longest counts. On Side B, the opposite is true: splitting blue tokens increases your island count.

End of game and winning

  1. 1Either triggers the end — ① the bag is empty when a Central board space needs refilling, or ② any player ends their turn with 2 or fewer empty spaces on their Personal board.
  2. 2Finish the current round so every player has taken an equal number of turns.
  3. 3Add your Landscape score (trees, mountains, fields, buildings, water) and your Animal card score.
  4. 4The highest total wins. Ties go to whoever placed more Animal cubes; if still tied, the players share the victory.

Strategy tips

  • A field scores 5 regardless of size, so splitting 4 yellow tokens into two groups of 2 scores more than one group of 4.
  • An isolated mountain scores 0 no matter its height. Before stacking gray tokens, check whether they will end up touching another mountain.
  • On Side A, only the longest river counts, so scattering blue tokens is wasteful. On Side B, the opposite holds — splitting blue tokens raises your island count.
  • A building only scores with 3 or more distinct neighboring colors. Building surrounded by only one or two colors tends to score 0.
  • An Animal card scores 0 until at least one cube is removed, so don't just hold 4 cards — prioritize ones where at least the bottom slot is reachable soon.

Nature's Spirit, solo mode, and board sides

  • Nature's Spirit cards (for experienced players): each player is dealt 2 face down and keeps 1 face up. Its cube is placed exactly like an Animal cube, and its score is tallied at game end based on your finished Landscape.
  • Solo mode: use the 3-space solo side of the Central board and reveal only 3 Animal cards. At the end of each turn, discard the 6 untaken tokens to the box instead of the bag, then refill all 3 spaces with 3 new tokens. On a turn when you did not take an Animal card, you may discard 1 displayed card and replace it from the draw pile. Compare your score against the printed sun-rating scale.
  • Personal board Side A (river) vs. Side B (islands): all players must use the same side; Side A is recommended for early games. Only the water scoring differs between sides.
  • The game supports 1–4 players; only the Central board's space count changes (3 for solo, 5 for 2–4), while the Personal board and Animal card rules stay the same.

Frequently confused rules

Q. Does a single gray token already count as a mountain?

Yes, a height-1 mountain. But it scores 0 unless it touches another mountain.

Q. Do stacked brown tokens count as a tree without green on top?

No. A tree is only complete once a green token sits on top. Brown alone is an unscored trunk-in-progress.

Q. Can a building be stacked 3 tokens tall?

No. A building is always a fixed 2-tall stack: one base token (red, brown, or gray) plus one red on top.

Q. How many Animal cards can I hold at once?

Up to 4 incomplete cards above your Personal board at the same time. Completed cards are set aside and no longer count toward that limit.

Q. If the tokens under a placed Animal cube change later, must the cube be removed?

No. Cube placement is final the moment it happens, even if later stacking removes the original Habitat pattern.

Q. Can one token count toward more than one Habitat at the same time?

Yes. A single token may satisfy the requirements of multiple Animal cards simultaneously.

Q. Can I take only some of the 3 tokens from a Central board space?

No. You must take all 3 tokens from the chosen space, and you cannot mix tokens from different spaces.

Editions and history

Harmonies was designed by Johan Benvenuto, illustrated by Maëva Da Silva, and published by Libellud in 2024. Libellud's official game page lists a 2024 Swiss Gamers Award win, a 2024 Spiel des Jahres Recommended selection, a 2025 Hungarian Board Game Award win, and a 2025 As d'Or Game of the Year nomination.

Korea Boardgames publishes the official Korean edition. A dedicated English Wikipedia article could not be confirmed by search (checked 2026-10-10); Namuwiki confirmed only the designer, publisher, and release year. The BGG 414317 page returned an automated block (403) on direct access, so player count (1–4), age (10+), and playtime (30–45 min) were cross-checked against the catalog and official rulebooks instead.

Harmonies Pulse and Crescendo are separate expansions

Libellud's official page describes Pulse (10 new Animal cards plus a mirror-symmetry option) and Crescendo (three independent or combinable modules) as separate expansions. This guide covers only the base game and does not include their modules.

💡 Master tip

A tree is worth just 1 point with a single green token, but stacking it higher pays off fast: 3 points with green on 1 brown token, and 7 points with green on 2 brown tokens. A mountain, on the other hand, scores 0 if it stands alone, so you must always place it touching another mountain. A field earns its full 5 points with just 2 connected tokens, so splitting your yellow tokens into several small groups is more efficient than clustering them into one big field.

Ready for something heavier

If this one has gotten too easy, try these — same feel, one step up in weight.

Tools you can request

Not built yet. Let us know if you want one — it goes on the list.

3D habitat terrain score calculator

Automatically tallies points by tree, mountain, and building height

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