Lost Ruins of Arnak board game box image

Top 18 · #14 of 40 in Strategy

Lost Ruins of Arnak

A standout exploration game in which you explore the unknown island of Arnak, combining worker placement, deck building, and a research track to dig into the secrets of the ruins. What sets it apart is having to run a double engine: you play cards to make resources, and spend those resources to send workers out to the sites again.

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👥 1–4 players age 12+⏱️ 30–120 min🎯 weight 3/5
StrategyCard gameThematic & adventure

Rules

Choose whether each card is travel or an effect, then weave site exploration and research into a scoring engine over five rounds.

Edition: Base game (per the official CGE Korean and English rulebooks)Korean/English edition checks complete

The whole game first

The game lasts 5 rounds. At the start of each round, draw until you have 5 cards. Beginning with the starting player, take turns until everyone passes, then return archaeologists, adjust the card row, pass the starting player marker, and move the moon staff.

IIIIIIIVVI → II → III → IV → V → final scoring
The moon staff advances from I to V. Final scoring begins as soon as round V ends.

What makes a turn

Take one main action on your turn. You may take any number of free actions before, during, or after it, but you cannot take only free actions and end your turn.

  • Main actions are Dig at a Site, Discover a New Site, Overcome a Guardian, Buy a Card, Play a Card, Research, and Pass.
  • After you pass, you take no more turns that round. If only one player remains, that player takes consecutive turns.
  • Cards in your play area do not return to your deck during the round. If the deck is empty, you cannot draw more cards.

Components and setup

AreaComponentsSetup key
PlayerPlayer board, 2 archaeologists, magnifying glass, notebook, 4 basic cardsBuild the starting deck from 4 basic cards and 2 Fear cards.
Island10 level-I sites, 6 level-II sites, 16 idols, 15 guardiansShuffle site tiles and guardians into separate stacks.
Research18 research bonuses, 24 temple tiles, 12 assistantsPlace assistants silver-side up in 3 stacks of 4.
Cards and resources40 items, 35 artifacts, 19 Fear cards, 5 resource typesDeal 1 artifact left of the moon staff and 5 items to its right.
  1. 1Use the Bird Temple side for your first game. The Snake Temple side has separate setup rules.
  2. 2Place research tokens below the track, with the magnifying glass on top of the notebook because your first research must use the glass.
  3. 3Take starting resources by player order, shuffle your starting deck, and draw to 5 cards.

Blocking by player count

Use no blocking tiles with four players. With three, randomly block the second space at 3 base sites. With two, block the second space at all 5 base sites. Solo uses the two-player setup.

One card, one use

A card in hand is either spent for its travel value or played for its effect. It cannot do both. When paying travel, you may use the travel hierarchy to pay with the matching or a higher value.

Card in hand🚙Card in hand💰
Choose exactly one use
🚙Travel valuePay when sending an archaeologist💰Card effectResolve the printed resources or action
If you spend a card for travel, ignore its effect. If you play its effect, do not use its travel value.
CardWhen boughtWhen played later
ItemPlace it face down on the bottom of your deckResolve its effect with no tablet activation cost
ArtifactMove it to your play area and resolve it immediately, ignoring the tablet costPay the corner tablet cost and any additional cost
FearGain it when returning from a guardian's siteIt has no effect, only travel value, and scores -1

When the deck is shuffled

Leave played cards face up in your play area. At round end, shuffle only those cards and put them under your existing deck. Newly bought items sit above them and are likely to appear next round.

Sites and guardians

ActionRequirementResult
Dig at a SiteTravel cost of an empty action spacePlace an archaeologist and resolve the revealed site
Discover a New SiteRegion's compass cost plus the empty space's travel costTake idol → reveal and activate site → reveal guardian
Overcome a GuardianYour archaeologist at that site plus the resources printed on the guardianTake the guardian for a one-use boon and 5 end-game points
Discovery cost🧭🚙Pay compasses and travel first
Idol◆Take it and resolve the face-up reward
Site⌂SitePlace the tile and activate it immediately
Guardian🐾Guardian5 VPIt only appears; Fear matters when returning
Discovering a site has four steps. The guardian appears last and causes no immediate penalty.

Guardians do not always cost arrowheads

The cost is the resource combination printed on that guardian. You may still dig at a guarded site. If the guardian remains when your archaeologist returns at round end, gain 1 Fear card.

When you gain an idol, resolve its face-up reward and store it face down. Every idol scores 3 points wherever it is. Placing one in an idol slot grants a free-action effect, but the idol cannot move again and you lose the points printed in that now-occupied slot.

  • After the discovering archaeologist leaves, any player can dig at that site.
  • A guardian's boon is one use, but the guardian still scores 5 points after it is flipped.
  • You do not have to overcome every guardian. Compare the Fear risk with the resources your research needs.

Research with glass and notebook

  1. 1Choose your magnifying glass or notebook and a space one row higher connected by a bridge.
  2. 2Pay the full bridge cost before gaining any reward. A reward from this action cannot pay its own cost.
  3. 3Take the research bonus if it remains, then resolve the row effect for the token you moved. You may reverse those last two steps.
01234Magnifying glass0123—Notebooknotebook ≤ magnifying glassLost Temple: magnifying glass only
The notebook may share the glass's row but may never move ahead of it. Only the magnifying glass enters the Lost Temple.

First arrival bonus

Only the first player to reach a space takes its research bonus tile. Even without the tile, you still resolve the row effect and score that research position at game end.

When your magnifying glass reaches the top, place it in the highest remaining Lost Temple scoring space and choose one hidden temple bonus. Later magnifying-glass research pays a temple resource combination instead of a bridge cost and buys a temple tile.

Passing and round cleanup

  1. 1After everyone passes, return all archaeologists. Gain 1 Fear into your play area for each one returning from a site with a guardian.
  2. 2For each card left in hand, either discard it to your play area or keep it for next round.
  3. 3Shuffle your play-area cards onto the bottom of your deck and refresh exhausted assistants.
  4. 4Exile the two cards beside the moon staff, move it to the next round, and refill the card row.
  5. 5Pass the starting player marker left and draw until everyone has 5 cards.

Gain Fear before shuffling

Put Fear from guardians into your play area before shuffling that area. This puts the new Fear into next round's deck.

After round V, return archaeologists and gain guardian Fear, then skip all other cleanup and proceed directly to final scoring.

Final scoring and ties

SourceScore
ResearchRows occupied by glass and notebook, plus Lost Temple arrival score
Temple tilesPoints printed on each tile
Idols3 per idol plus points printed in empty idol slots
Guardians5 per guardian overcome
CardsPoints in the lower-right corner of items and artifacts
Fear-1 per Fear card and -2 per Fear tile
Research and temple🔎▤Temple
Idols and guardians353 per idol · 5 per guardian
Items and artifacts+Items and artifacts−1Fear
Add research, temple, idol, guardian, and card points, then subtract Fear.

Tie-break order

A tie goes to the player who reached the Lost Temple first. If none of the tied players reached it, compare research score. If still tied, share the victory.

Idol-slot rewards can be strong, but they erase the points printed in occupied slots. Late in the game, compare what the effect creates with the points the slot costs.

Game and editions

Lost Ruins of Arnak was designed by Mín and Elwen and published by Czech Games Edition in 2020. Its cards double as travel icons, joining deck building and worker placement at the level of each turn.

  • It won the 2021 Deutscher Spiele Preis.
  • Expedition Leaders adds six asymmetric leaders, new research tracks, and more content.
  • The Missing Expedition adds a story campaign for one or two players plus new leaders and components.

Scope of this guide

This guide focuses on the base game's Bird Temple side. It does not mix in the Snake Temple's special setup or expansion maps, leaders, and campaign rules.

Frequently confused rules

Q. Can the notebook move ahead of the magnifying glass?

No. It may be on the same row or below the glass, never above it. Your first research must move the magnifying glass.

Q. Must I pay the guardian cost as soon as I discover a site?

No. After resolving the site, simply reveal the guardian there. On a later turn, you may take a separate main action to overcome it while your archaeologist is present.

Q. Are guardians always overcome with arrowheads?

No. Each guardian shows its own combination of resources, and you pay exactly that cost.

Q. Why does a newly bought artifact cost no tablet?

Buying an artifact lets you resolve it immediately while ignoring the corner tablet cost. When you later play it from hand, pay 1 tablet plus any additional cost.

Q. Do I reshuffle when my deck runs out during a round?

No. You cannot draw more cards. Cards in your play area are shuffled under your deck only at round end.

Q. Does using a guardian's boon remove its 5 points?

No. Flip it to mark the boon used; it still scores 5 points at game end.

💡 Master tip

Early on it matters to move up the research track quickly to open up your view, and to clear the low-value cards piling up in your deck so your engine runs better. Claiming the popular site spaces early in the round works in your favor.

Ready for something heavier

If this one has gotten too easy, try these — same feel, one step up in weight.

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Research track reward guide

Reminder of the rewards you gain as the magnifying glass and notebook move up

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