Terraforming Mars board game box image

Top 8 · #6 of 40 in Strategy

Terraforming Mars

You run a huge corporation, raising the oxygen and the temperature of Mars and placing ocean tiles to turn it into a place people can live. The heart of the game is combining the many projects on the cards to build your own resource production engine.

My collection
👥 1–5 players (best with 3) age 12+⏱️ 90–120 min🎯 weight 3/5
StrategyThematic & adventure

Rules

You run a corporation raising the oxygen, the temperature and the oceans of Mars. Every step you raise a global parameter, your terraform rating (TR) goes up - and TR is both your income each generation and your score. The game ends in the generation where all three parameters reach their goals.

Edition: Base game (per the official FryxGames rulebook, 2016)Korean/English edition checks complete

What the game actually counts

Your goal is to make Mars liveable. Progress is measured by three global parameters - oxygen, temperature and oceans. Every step you raise one of them, your terraform rating (TR) goes up by 1. TR is worth 1 VP at the end and it is also the M€ income you collect every generation, so a point earned early is worth more than the same point earned late.

Oxygen (%)01234567891011121314
Temperature (˚C)-30-28-26-24-22-20-18-16-14-12-10-8-6-4-20+2+4+6+8
OceansSea×9The goal is all 9 ocean tiles placed on the board
Oxygen runs from 0% to 14% in steps of 1%, temperature from -30 ˚C to +8 ˚C in steps of 2 ˚C, and oceans are 9 tiles. When all three reach their goals, the game ends at the end of that generation.

A parameter at its goal cannot be raised further

Once a parameter reaches its goal it stops, and a card that would raise it simply has that part ignored - no TR either. You may still play the card and take every other effect on it.

  • TR starts at 20 (14 in the solo game).
  • Your score is TR plus milestones, awards, tiles on the board and VPs printed on your cards.
  • On your turn you take 1 or 2 actions and nothing else. The board grows through many short turns.

Components

ComponentCountNotes
Game board1Map of the Tharsis region plus the TR track, oxygen and temperature tracks, standard projects, milestones and awards
Player boards5Each has a production track and a resource box for all six resources
Corporation cards1710 standard corporations plus 2 Corporate Era ones; the rest are the colorless-backed Beginner Corporation cards
Project cards208Blue (active), green (automated) and red (event)
Reference cards8Standard projects and symbol summary
Player markers200Transparent plastic cubes in 5 colors - used for TR, production, tile ownership and used actions alike
Resource markers200Opaque cubes worth 10 (gold) / 5 (silver) / 1 (copper) - the same cube is any resource
Game board markers3Big white cubes for oxygen, temperature and the generation
Ocean tiles9These tiles are the ocean parameter itself
Greenery / city tiles6060 for both kinds together
Special tiles11Placed only when a card says so
First player marker1Shifts one seat clockwise each generation
Rules booklet1-

Resource cubes have no type of their own. What a cube is depends on the box you put it in. If you run out, swap cubes for silver (5) and gold (10) ones.

Setup

  1. 1Put the board in the middle. Stack the 9 ocean tiles on their reserved space, put the oxygen and temperature markers on 0% and -30 ˚C, and the generation marker on 1 on the TR track.
  2. 2Put the resource cubes and the remaining tiles where everyone can reach them.
  3. 3Remove every Corporate Era card (the red and white icon on the lower left edge) from the project deck and from the corporation cards. Shuffle the deck, put it next to the board and leave room for a discard pile.
  4. 4Whoever won the last game of Terraforming Mars takes the first player marker. Each player picks a color, takes a player board and puts markers on 1 on all six production tracks (standard game only) plus one marker on 20 on the TR track.
  5. 5Players new to the game take a Beginner Corporation card instead - it gives 42 M€ and 10 project cards straight into hand (no buying). Everyone else shuffles the 10 standard corporations and deals 2 each.
  6. 6Deal 10 project cards to each remaining player. These are only candidates to buy.
  7. 7Everyone picks a corporation and which project cards to keep. In player order, reveal your corporation, take its starting resources and production, and pay 3 M€ for each project card you keep. Discarded cards always go face down.
  8. 8Generation 1 skips the player order and research phases (you just did them in setup). The first player starts the action phase straight away.

The first few generations are poor

Your only starting money is what the corporation gives you, and every card you keep costs 3 M€ - keeping all 10 costs 30 M€. A card in hand is only useful if you can afford to play it, so buying cards you cannot pay for is pure loss.

A generation has four phases

PhaseWhat happens
1. Player orderThe first player marker shifts one seat clockwise and the generation marker moves up one. Skipped in generation 1
2. ResearchEach player draws 4 cards and buys any number of them for 3 M€ each. The rest are discarded face down. There is no hand limit. Skipped in generation 1
3. ActionStarting with the first player and going clockwise, take 1 or 2 actions on your turn. Taking no action means you pass and are out for this generation. The phase ends when everyone has passed
4. ProductionEveryone at once - all leftover energy becomes heat, you gain M€ equal to your TR plus your M€ production, then all other resources according to your production. Finally, remove the markers from used action cards
Just before productionE×4H×3
1. All leftover energy is converted into heat
After conversionH×7The energy box is empty
2. Only then do you gain resources from production
After productionE×2H×8With energy production 2 and heat production 1
The order inside the production phase matters. The 4 leftover energy becomes heat first, taking heat from 3 to 7, and only then do you produce (energy 2, heat 1), ending at energy 2 and heat 8.

M€ income = TR + M€ production

M€ is the one resource counted differently: your TR is added on top. With TR 24 and M€ production 3 you collect 27 M€. M€ production is the only production that can go negative, and never below -5 - since TR is added, your total income can never be negative.

The seven actions

On your turn you take 1 or 2 of the following, and you may take the same action twice. Taking only one is a real option - it lets you see what your opponents do before committing.

ActionDetails
A. Play a card from handCheck the requirements, pay the cost, resolve the immediate effects, then place the card according to its color
B. Use a standard projectThe 6 projects printed on the board. Available to anyone, any number of times per generation
C. Claim a milestoneIf you meet the criteria, pay 8 M€ and put your marker on it
D. Fund an award8 M€ for the first, 14 M€ for the second, 20 M€ for the third
E. Use the action on a blue cardThe ones with a red arrow. Once per generation per card
F. Convert 8 plants into a greenery tileRaises the oxygen level 1 step (and your TR)
G. Convert 8 heat into a temperature stepRaises your TR as well
Standard projectCostEffect
Sell patents-Discard any number of cards from hand to gain 1 M€ each
Power plant11 M€Increase your energy production 1 step
Asteroid14 M€Raise the temperature 1 step (+1 TR)
Aquifer18 M€Place an ocean tile (+1 TR, and collect the placement bonus)
Greenery23 M€Place a greenery tile - raises the oxygen 1 step (+1 TR)
City25 M€Place a city tile and increase your M€ production 1 step

Standard projects are the way out when the cards do not come

With money alone you can still push the parameters. The prices look steep, but Asteroid at 14 M€ buys 1 TR - that is 1 VP plus 1 M€ every remaining generation. The earlier it is, the cheaper it gets.

Cards - cost, requirements, tags

To play a card you must meet its requirement and be able to perform its effects. Requirements vary: oxygen 9% or lower, temperature -6 ˚C or higher, 2 science tags, having plant production, and so on. The cost is printed in the upper left corner, less any discount a card in play gives you.

■Active cardBlueActions once per generation; effects are always on■Automated cardGreenImmediate effect only; the tags stay■Event cardRedTurned face down; tags apply only while played
Cards come in three colors. Blue cards stay open in front of you, green cards resolve at once but keep their tags, and red event cards are turned face down in a personal pile after being played.
TagMeaningSpecial
BuildingConstruction on MarsYou may pay with steel
SpaceSpace technologyYou may pay with titanium
PowerEnergy production or handling-
ScienceScientific knowledgeMany cards require a number of science tags
JovianInfrastructure in the outer solar systemSome cards have to be scored separately at the end
EarthActivity back on Earth-
PlantPlant life and photosynthesis-
MicrobeMicrobes for a specific purposeResource cubes are collected on the card itself
AnimalAnimalsUsually generates VPs
CityPlaces a city tileOften requires energy production and produces M€
EventA one-time eventRed cards, turned face down after being played

Requirements only matter when you play the card

A card requiring oxygen 9% or lower, played at 5%, stays in play even after the oxygen reaches 14%. The reverse bites too: a card you save can have its window close - play the ones with an upper limit early.

A red border means any player

A red border on a resource, production, tile or tag icon means you may target anyone, including yourself. Removing red-bordered resources is optional - you may do it partly or not at all - but reducing red-bordered production is mandatory: if no opponent has it, you must lower your own or not play the card.

Global parameters and bonus steps

ParameterStartGoalOne stepHow to raise it
Oxygen0%14%1%Placing a greenery tile, or cards with the oxygen icon
Temperature-30 ˚C+8 ˚C2 ˚CConverting 8 heat, the Asteroid standard project, or cards with the temperature icon
Oceans09 ocean tiles1 tileThe Aquifer standard project, or cards with the ocean icon
Oxygen (%)012345678910111213148% - temperature 1 step
Temperature (˚C)-30-28-26-24-22-20-18-16-14-12-10-8-6-4-20+2+4+6+8-24 ˚C and -20 ˚C - heat production +1 / 0 ˚C - one ocean tile
There are four bonus steps - reaching 8% oxygen also raises the temperature 1 step, -24 ˚C and -20 ˚C each give 1 step of heat production, and reaching 0 ˚C places an ocean tile.

Whoever steps on a bonus keeps it

The bonus goes to the player who raised the parameter to that point. Raising the oxygen to 8% also raises the temperature, so your TR goes up 2 at once; hitting 0 ˚C places an ocean and again gives 2 TR. If someone has stopped one step short, that step is worth taking.

The six resources - production is not the same as stock

Your player board has a production track above and a resource box below for each resource. A resource icon inside a brown box raises your production; the same icon without the brown box just hands you cubes. Mixing the two up wrecks every engine calculation you make.

Plant production track0123456
Every production phase
P×33 plant cubes go into your resource box
After a few generations
P×88 plants in the resource box
Spend one action to convert
Green1 greenery tile + 1 oxygen step + 1 TR + the placement bonus
With plant production at 3, three plant cubes land in your resource box every production phase. Once 8 have piled up you spend an action to turn them into one greenery tile.
ResourceWhat it does
MegaCredits (M€)The general currency. Income is TR plus M€ production
SteelPays only for building tag cards, worth 2 M€ each
TitaniumPays only for space tag cards, worth 3 M€ each
Plants8 of them become one greenery tile
EnergyPowers many cards. At the start of the production phase all leftover energy becomes heat
Heat8 of them raise the temperature 1 step

There is no change from steel or titanium

Paying a 17 M€ building card with 9 steel (18 M€ worth) simply loses you 1 M€. You may mix in M€, so 8 steel and 1 M€ is the tidy way - though overpaying on purpose is fine when you are short on cash.

Production has no upper limit. Past 10 you leave a marker on 10 and add another one (10 + 2 = 12). Only M€ production can go negative, and never below -5.

Placing tiles - the map is the rule

TilePlacement restrictionEnd-game VPs
OceanOnly on the blue ocean-reserved areas, and nothing else may be placed there (12 reserved areas, 9 tiles)None - ocean tiles have no owner
GreeneryNext to another tile you own, if possible. With no tiles of your own, or no free area next to them, place it anywhere1 VP, plus 1 VP to each adjacent city
CityMay not touch another city tile (Noctis City is the exception, on its reserved area)1 VP per adjacent greenery
SpecialAs printed on the cardAs printed on the card
SeaSeaCity✗2 M€✓Green
The dashed area is an ocean-reserved space still empty. No city may go in the space touching a city (✗), and placing any tile next to an ocean tile pays 2 M€ per ocean (✓).
  • Placing a tile gives you the placement bonus printed on that area (resources or a card draw).
  • On top of that you get 2 M€ for each adjacent ocean tile - including when the tile you place is itself an ocean.
  • Greenery, city and special tiles take one of your player markers to show ownership. Ocean tiles do not.
  • Three areas are reserved for specific cities and take no other tile.
  • If placing a greenery cannot raise the oxygen, you get no TR either - the tile is still placed.

Milestones and awards

Both are worth 5 VPs and both are limited to 3 each per game. A milestone is claimed by a player who meets its criteria; an award is funded by anyone and won at the end by whoever leads that category. Funding it does not make it yours.

Milestone - 8 M€, max 3, 5 VPs eachCriteria
TerraformerA terraform rating of at least 35
MayorOwning at least 3 city tiles
GardenerOwning at least 3 greenery tiles
BuilderAt least 8 building tags in play
PlannerAt least 16 cards in hand when you claim it
Award - 8 / 14 / 20 M€, max 3Won by
LandlordOwning the most tiles in play
BankerThe highest M€ production
ScientistThe most science tags in play
ThermalistThe most heat cubes
MinerThe most steel and titanium cubes together

Ties on awards are friendly

First place is 5 VPs, second is 2 VPs. There is no second place in a 2-player game. Players on the same level all get the same placing, and if more than one player takes first, no second place is awarded at all.

The third award costs 20 M€. Open a category you can win while it is cheap - funding late a category an opponent already leads means paying 20 M€ to hand them 5 VPs.

When the game ends

When oxygen 14%, temperature +8 ˚C and all 9 ocean tiles are done, the game ends at the end of that generation. It does not stop immediately - you still play out that generation's production phase.

A final round of plant conversions after the last production phase

After that production phase, players get one last chance to convert plants into greenery tiles, as many times as they can afford, in player order - which can also trigger placement bonuses and other effects. The English rulebook only says "one extra chance", but the Korean edition spells it out: the first player converts as many times as they want, then the next player, and so on. The oxygen is already at 14% so it will not rise, but each tile's own VP and the VPs it gives adjacent cities still count - which is exactly why you want plants banked in the last generation.

Final scoring

  1. 1TR is your base score. Start from your marker on the TR track and move it up as you add everything below.
  2. 2Awards - 5 VPs to the leader of each funded award, 2 VPs to the runner-up (no runner-up in a 2-player game).
  3. 3Milestones - 5 VPs for each one you claimed.
  4. 4The board - 1 VP per greenery tile you own, and 1 VP per adjacent greenery for each city tile you own. Count these in player order to avoid confusion.
  5. 5Cards - first count the VPs on cards that collect resources, then gather every other card you have played and count them, including the face-down events.
GreenGreenCityGreen
This city touches 3 greeneries. The city scores 3 and each greenery scores 1, so this cluster alone is 6 VPs. A city counts adjacent greeneries no matter who owns them.

Ties are broken by the most M€ left over, so there is no reason to burn money you have nothing to spend it on in the last generation.

Strategy that falls straight out of the rules

  • 1 TR is 1 VP plus 1 M€ for every remaining generation. A TR gained in generation 3 is worth far more than the same TR in the last one - early parameter raises pay twice.
  • A city is worth 0 by itself. Put it where greeneries can reach it or it is a blank space on the scorepad. Conversely, building next to an opponent's greenery is entirely legal.
  • Converting 8 plants gives you 1 VP tile + 1 oxygen step + 1 TR + a placement bonus + VPs for adjacent cities in a single action. Nothing else in the game packs that much in.
  • Steel and titanium only pay for their own tags. Production you cannot spend is dead weight - raise it to match the cards you actually hold.
  • Energy is never wasted, it becomes heat. Power plants built early quietly turn into temperature steps. If you plan to spend energy on a card, though, spend it before the production phase.
  • Requirements with an upper limit close for good - play cards needing oxygen 9% or lower before someone pushes the oxygen up.
  • Only 3 milestones are ever claimed. If you are close, 8 M€ is cheap, and once someone else takes it those 5 VPs are gone forever.
  • Banking plants for the last generation is effectively extra points, thanks to the conversions allowed after the final production phase - 16 plants is two greeneries.

Variants and expansions

VariantWhat changes
Corporate EraAdd all the cards with the red and white icon on the lower left edge, including 2 more corporations. In exchange you start with no production at all. It makes the game longer and more complex - not recommended for new players
Draft variantIn the research phase you draft instead of simply drawing: take 4 cards, set one aside and pass the rest, repeating until you have 4, then buy from those at 3 M€ each. Cards pass clockwise in even generations and counter-clockwise in odd ones, and there is no drafting in generation 1 since the research phase is skipped
Solo (Corporate Era solo)Start at TR 14 and play exactly 14 generations, with no milestones or awards. Before choosing cards, place 2 neutral cities each with an adjacent greenery, using the cost numbers of revealed cards to find the spaces (these tiles are not yours and do not raise the oxygen). If you have not completed terraforming by the end of generation 14, you lose

Expansions are separate products. Everything in this guide is the base game; expansions add things like a Venus parameter, colonies and political factions.

  • Hellas & Elysium - two alternative maps
  • Venus Next - Venus as a fourth global parameter
  • Prelude and Prelude 2 - much stronger starting positions
  • Colonies and Turmoil - colonies and political factions
  • Amazonis & Vastitas, Utopia & Cimmeria, Milestones and Awards - the recent wave
  • There is also an Automa expansion for solo play
  • Terraforming Mars: Ares Expedition is not an expansion but a separate card game with its own rules

Rules people get wrong

Q. The temperature is already +8 ˚C. May I still play a card that raises it?

Yes. Play the card and simply ignore the temperature part - and you get no TR from it either. Every other effect on the card resolves as normal.

Q. Do I have to keep meeting a card's requirement after playing it?

No. Requirements only need to be met when you play the card. It stays in play afterwards even if the condition no longer holds, and you can keep using a blue card's action.

Q. What if there is no free space next to my own tiles for a greenery?

You may still place it. The rule says 'if possible' - with no tiles of your own, or no free area beside them, you may place the greenery on any available area. Only ocean-reserved and city-reserved areas are off limits.

Q. Does the city adjacency restriction include my opponents' cities?

Yes. No city tile may touch another city tile regardless of owner. The only exception is the Noctis City placed by the card Capital, which always goes on its reserved area.

Q. Is leftover energy simply lost?

No. At the start of the production phase all leftover energy is converted into heat. Conversion comes first and production second, so that heat adds to what your heat production gives you.

Q. A card takes resources from an opponent, but nobody has any. Now what?

Removing red-bordered resources is optional - you may do it partly or not at all and still play the card. Reducing red-bordered production is mandatory, so if no opponent has that production you must lower your own or not play the card.

Q. Event cards go face down. Do they still score?

Their tags only apply while the card is being played, so they do not count for later tag requirements. The VPs printed on them do count, which means you must turn your event pile face up when scoring.

Q. What do I do when a production goes past 10?

Production has no cap. Leave a marker on 10 and add another marker on top of the total (10 + 2 = 12). Only M€ production can go negative, and -5 is the floor.

History and editions

Jacob Fryxelius of Sweden designed the game and FryxGames released it in 2016, with graphic design by his brother Isaac and an English edition co-published by Stronghold Games. The designer took his doctorate in chemistry at Stockholm University and was working as a science teacher at the time.

  • The map is the Tharsis region of Mars, including Valles Marineris and three of the four great volcanos - only the area around Olympus Mons is missing.
  • The three players in the rulebook examples are named Kim, Stanley and Robinson; the credits thank Kim Stanley Robinson for the inspiration of his Red Mars trilogy.
  • It won the Deutscher Spiele Preis in 2017 and was nominated for the Kennerspiel des Jahres the same year.
  • It climbed as high as 3rd in the overall BoardGameGeek ranking in 2019 and 2020.
  • Expansion timeline (cross-checked against Wikipedia): Hellas & Elysium and Venus Next (2017), Prelude and Colonies (2018), Turmoil (2019), then Prelude 2, Milestones and Awards, Automa, Amazonis & Vastitas and Utopia & Cimmeria (2024).
  • A Korean edition was published by Korea Boardgames; it sold out on release and reprints went quickly too (cross-checked against Namuwiki).

Do not confuse it with Ares Expedition

Terraforming Mars: Ares Expedition (2021) is a different game in the same setting - cards only, no board, and much shorter. None of the rules in this guide apply to it.

Sources

Official Korea Boardgames rulebook (Terraforming Mars, Korean edition, 16 pages)Official FryxGames rulebook (Terraforming Mars, English)FryxGames product page (Terraforming Mars)Cross-checked against Wikipedia: Terraforming MarsCross-checked against Namuwiki: Terraforming Mars (Korean)

Rule summaries are reference content written by us, not quotations from the official rulebook. Always check the official rulebook for exact rules. Diagrams are original schematics, not rulebook illustrations.

Spotted a mistake? Tell us in the comments below →

Last updated 2026-09-14

💡 Master tip

Early on, secure cards that raise your production (energy and plants especially) so your engine runs later, and time the rises in the global parameters to match the requirements on your cards. Lining cards up in advance for tag synergy makes your late-game combos far more efficient.

Ready for something heavier

If this one has gotten too easy, try these — same feel, one step up in weight.

Tools you can request

Not built yet. Let us know if you want one — it goes on the list.

Counts include public tool requests only, excluding repeats from the same browser. These are not signed-in people counts: other devices or cleared cookies can be counted again.

Resource production timer and calculator

Adds up the resource production actions for each generation automatically and shows the current generation.

Checking requests…

Comments

Share your thoughts, report a mistake, or request a tool. No sign-in needed — nicknames are not verified, so anyone can use the same one.

Links are not allowed. Up to 5 comments per day.

Loading…

If this helped, how about a coffee for the developer?☕ Support on Ko-fi

This is an unofficial fan site published for informational purposes. All game names, trademarks and copyrighted works belong to their respective rights holders, and this site is not affiliated with or endorsed by any board game publisher.

Powered by BoardGameGeek

Some ranking and game data comes from the BoardGameGeek XML API.