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Bang!
A classic party shootout game set in the Old West, where players take Sheriff, Deputy, Outlaw, and Renegade cards and shoot it out. Every character has a different special ability, so there is the fun of planning a different strategy each game.
Rules
Hidden Wild West roles manage range and cards while protecting the Sheriff, hunting him, or trying to become the last survivor.
Roles and victory conditions first
The Renegade must eliminate the Sheriff last
When the Sheriff dies, the Renegade wins only if he is the sole survivor. If anyone else remains alive, the Outlaws win, even if every Outlaw was eliminated earlier.
Setup and life points
- 1Shuffle the roles for the player count and deal one to each player. The Sheriff reveals; every other role stays secret.
- 2Deal one Character face up to each player. Its bullets are both starting life and the hand limit at the end of that player's turn.
- 3The Sheriff starts with one more life point and one more card of hand capacity than the Character shows.
- 4Deal each player as many cards as their starting bullets. The Sheriff takes the first turn, followed clockwise.
A turn is draw, play, discard
- Brown cards resolve and go to the discard pile. Blue weapons and objects remain in play in front of you; Jail is placed in front of another player.
- You may play only one BANG! card per turn. Other cards with a BANG! symbol and BANG! cards discarded in a Duel do not count toward that limit.
- You may have only one card of any given name and only one weapon in play. Playing a new weapon discards the old one.
Distance and weapon range
The built-in Colt .45 reaches distance 1. A weapon changes only the maximum range of your BANG!, never the actual distance. Scope reduces how far you see every other player by 1; Mustang increases how far every other player sees its owner by 1. Distance cannot fall below 1.
BANG!, Missed!, and healing
- When losing your last life point, immediately play enough Beers to remain alive. At other times, Beer is played only on your turn and cannot raise life above the starting maximum.
- Beer has no effect when only two players remain. Saloon heals everyone by one but cannot be played out of turn to survive lethal damage.
- Indians! makes every other player discard a BANG! or lose one life; Missed! and Barrel do not help. Gatling applies a BANG! symbol to every other player regardless of distance but is not a BANG! card.
- In a Duel, the challenged player discards the first BANG!, then the two alternate. The first player unable to discard one loses one life; Missed! and Barrel do not apply.
Draw checks and hazards
When a card shows a suit and value condition, flip the deck's top card, compare its lower-left suit and value, and discard it. A match makes the shown effect happen.
Dynamite damage has no attacker
No player earns the three-card reward if Dynamite eliminates an Outlaw. The Sheriff suffers no Deputy penalty if Dynamite eliminates a Deputy.
Elimination rewards, penalties, and ending
A player who cannot recover from losing the last life reveals the role and discards every card in hand and in play. The Sheriff and Deputies win when all Outlaws and the Renegade are eliminated. If the Sheriff dies first, resolve the winner immediately from the survivors.
Edition and background
Designed by Emiliano Sciarra, BANG! was first published in Italy in 2002. It won the 2004 Origins Awards for Best Traditional Card Game of 2003 and Best Graphic Design. The series has many expansions and spin-offs; this guide covers the base game only.
Korean rulebook text not verified
The official Korean product and Korea Boardgames video confirmed the edition and principal terms. Because no public official Korean rulebook text was obtained, follow the booklet in that box if its details differ.
Frequently confused rules
Q. Does an Outlaw draw three cards for eliminating another Outlaw?
Yes. The eliminator's role does not matter; eliminating an Outlaw always awards three cards.
Q. What does the Sheriff discard after accidentally eliminating a Deputy?
Every card in the Sheriff's hand and every card in play. Life points and the Character remain.
Q. Which resolves first when a player has both Jail and Dynamite?
Resolve Dynamite first. If the player survives, resolve Jail next.
Q. Can a jailed player respond to attacks?
Yes. Jail may skip that player's turn, but the player remains a target and may still play Missed! or a life-saving Beer out of turn.
Q. After a failed Barrel draw, may the target still play Missed!?
Yes. A failed Barrel draw does not prevent the target from playing Missed! against the same attack.
Q. If every Outlaw is dead when the Sheriff dies, does the Renegade win?
Only if the Renegade is the sole survivor. If a Deputy or anyone else remains, the eliminated Outlaws win.
Sources
DV Games official BANG! base-game rulebook (12 pages)DV Games official downloadsBoardGameGeek — players, time, weight, and editionsWiki cross-reference — Wikipedia: Bang! (card game)Wiki cross-reference — NamuWiki search (no matching article verified)Korea Boardgames official BANG! video — Korean terminology checkRule summaries are reference content written by us, not quotations from the official rulebook. Always check the official rulebook for exact rules. Diagrams are original schematics, not rulebook illustrations.
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Last updated 2026-09-15
💡 Master tip
Outlaws and the Renegade need to keep their identity hidden, so hold back from reckless attacks early on, and the Sheriff should quickly confirm who they can trust as the Deputy. The standard strategy for the Renegade is to stay hidden until the table thins out, then aim to be the last one standing.
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