
Top 87 · #20 of 52 in Family
A Marvel-themed Splendor in which you gather Avengers heroes and Infinity Stone tokens and race to complete Thanos's Infinity Gauntlet. Unlike the original, points alone will not win it — you have to meet a separate victory condition for collecting stones as well.
It puts Marvel on the skeleton of “Splendor,” but the victory condition is different. You collect Infinity Stones and recruit heroes and villains instead of development cards, and at the end you have to complete the Infinity Gauntlet. The Avengers tile keeps changing hands all game.
One of four actions on your turn works exactly as it does in “Splendor”: take 3 tokens of different colors / take 2 of the same color (only when at least 4 of that color are left) / reserve a card and take a joker / buy a card. The engine in which the bonuses on your cards reduce later costs is the same as well.
So if you can play “Splendor,” you can start in five minutes. This guide covers only what changed. For the basic flow, read the “Splendor” guide.
| Stone | Color |
|---|---|
| Power | Red |
| Space | Blue |
| Reality | Yellow |
| Soul | Green |
| Mind | Orange |
| Time | Purple |
There are six colors
The original had 5 colors plus gold jokers. Marvel has 6 Infinity Stones, so the color structure itself is different. That makes “one of every color” a harder condition to meet.
Points alone do not end the game
The original ended at “15 points.” In Marvel you must meet ① 16 or more Infinity points ② at least one bonus of every color ③ holding 1 green (Soul) token — all three — to trigger the end.
Because of that condition, the original's “buy heavily in one color” plan does not work. You must buy at least one of every color, so spreading your colors early is the safer line.
The original's noble tiles were yours once you took them. The Avengers tile can always be taken away. A single symbol played just before the end often swings those 3 points.
No. There are 6 colors and a different victory condition, so the two are not compatible.
The turn actions and the buying and reserving rules carry over. Only the victory condition, the colors and the Avengers tile are different.
You also need one bonus of every color and 1 green token. All three conditions are required.
No. Anyone who collects more symbols takes it. Whoever holds it at the end scores the 3 points.
The original has the smoother ruleset. Marvel's compound victory condition makes it a little harder to learn, but it also blocks the single-color rush and widens the strategy. In practice the real question is whether you like the Marvel theme.
| Item | Detail |
|---|---|
| Designer of the original | Marc André |
| Publisher | Space Cowboys, 2020 |
| Family | “Splendor” (2014) → “Cities of Splendor” (2017) → “Splendor Marvel” (2020) → “Splendor Duel” (2022) |
This guide has not been checked against the official rulebook. Please confirm the exact numbers in the victory condition (16 points and so on) with your own rulebook. Where it differs, follow your rulebook and tell us in the comments so we can fix it.
Sources
Official product page — Space Cowboys: Splendor MarvelRules summary — Official Game Rules: Marvel SplendorWiki cross-check — Wikipedia: SplendorRule summaries are reference content written by us, not quotations from the official rulebook. Always check the official rulebook for exact rules. Diagrams are original schematics, not rulebook illustrations.
Spotted a mistake? Tell us in the comments below →
Last updated 2026-09-08
💡 Master tip
If you only chase points and never buy a card in one of the colors, you cannot end the game. Collect heroes in all 6 colors evenly from the start, meet the stone condition first, and finish with the points.
If this one has gotten too easy, try these — same feel, one step up in weight.
Not built yet. Let us know if you want one — it goes on the list.
Infinity Stone collection checker
Tells you automatically which colors of stone you still need
Avengers tile score tracker
Settles who holds the most A symbols and takes the tile
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