
Top 118 · #19 of 19 in Co-op
A cooperative trick-taking game where you can barely talk and have to solve your tasks together on reading and deduction alone. You are the crew of a ship searching for Planet Nine, working through 50 missions in order as a campaign, and it won the German Kennerspiel des Jahres in 2020.
Trick-taking turned cooperative. Each player is given tasks that say “I have to win this card,” and nobody is allowed to talk about their hand. The moment someone else takes a card that belonged to another player's task, the mission is over.
| Component | Count | Note |
|---|---|---|
| Color cards | 36 | 4 colors × 1–9 (pink, blue, green, yellow) |
| Rocket cards | 4 | 1–4. These are the trumps |
| Task cards | 36 | Small versions of the color cards |
| Task tokens | 10 | They say when a task has to be completed |
| Radio communication tokens | 5 | One each. Usable once per mission |
| Distress signal token · commander token | 1 each | - |
| Reminder cards | 5 | Mark that you have not yet played the card you revealed |
It plays 3–5 players, with a separate 2-player variant. The logbook contains 50 missions in order.
A card that did not follow cannot win, however high it is
If a trick is led with the green 3 and you play the yellow 9, the 9 does not win even though it is the biggest number. The highest green card wins.
Rockets are trumps, but you cannot play them whenever you like
A rocket beats any card and wins the trick. But in a color trick you may only play one if you have none of that color. If a rocket is led, rockets become the color everyone must follow, and among several rockets the higher number wins.
You may deliberately play low even when you could win. There is no rule forcing you to take a trick. Losing on purpose is often exactly how you let a teammate complete a task.
Completing a task, and instant failure
A task is completed when the owner of that task card wins the trick containing that card. Turn the task card over when it is done. If someone else takes that card, the mission fails on the spot — reshuffle and start over.
You may not talk about your hand
You may not say, show, or hint at which cards you hold. The rulebook's test is clear — *if you only know it because you can see your own cards, you may not say it.*
| Token position | Meaning |
|---|---|
| Top of the card | My highest card of this color |
| Middle of the card | My only card of this color |
| Bottom of the card | My lowest card of this color |
Not communicating is information too. If nobody communicates, the crew reads it as “let's just go for it.” The rulebook says as much in its tips section.
In many missions each task card gets a token. It is a condition that says when that task has to be completed.
| Token | Condition |
|---|---|
| 1 · 2 · 3 · 4 · 5 | Complete it first · second · third · fourth · fifth among the remaining tasks |
| Ω (last) | Complete it last of all |
| Arrow | Complete it before or after one specific other task |
“1” does not mean the first trick
“1” means the first of the tasks to be completed. Which trick number it happens on does not matter. Break an order condition and the mission fails immediately.
Five players — one task can be handed over
The flow is the same, but the difficulty rises sharply. From mission 25 on (marked with a golden frame in the logbook), after the cards and tasks are dealt and before the first trick, one player may hand one of their tasks to another player. Who gives and who receives is decided without revealing any hands. The total number of tasks does not change, and using this does not add to your attempt count.
Two players — JARVIS becomes the third crew member
Set the rocket 4 aside, then from the remaining 39 cards lay 7 face down in a row with 7 face up on top of them, making a double row of 14. That is the artificial intelligence “JARVIS.” Shuffle the rocket 4 back into the rest and deal 13 cards each to the two players.
The rulebook recommends three or more players. Three is easier than four or five.
In a color trick, only if you have none of that color. Holding back a rocket by playing it while you could still follow color is against the rules.
Yes. There is no rule that you must win a trick. Situations where you have to lose to save a teammate's task come up constantly.
The mission fails right then. Reshuffle the cards, deal the tasks again, and start over.
The rulebook's test is “if you know it only because you can see your own cards, you may not say it.” Facts anyone can read off the cards already revealed are fine to mention.
No. Only before a trick begins.
No. You may only reveal your highest, your lowest, or your only card of that color.
No. It just has to be the first of the tasks completed. The trick number is irrelevant.
It is recommended but not required. They are arranged to get harder as you go.
| Item | Detail |
|---|---|
| Designer | Thomas Sing |
| Published | Kosmos, 2019 |
| Award | Winner of the 2020 Kennerspiel des Jahres (German Game of the Year, connoisseur category) |
| Korean release | Published in Korea as “Space Crew” |
| Sequels | Released | Note |
|---|---|---|
| The Crew: Mission Deep Sea | 2021 | Uses goal cards instead of task cards. A standalone game |
| The Crew (2024 sequel) | 2024 | - |
“Mission Deep Sea” is the sequel, but the way tasks are handed out changed, so the rules differ quite a bit. If you are only going to own one, many players find Deep Sea the more flexible of the two.
Sources
Official Thames & Kosmos rulebook (The Crew: The Quest for Planet Nine, English)Cross-checked against Wikipedia: The Crew (card game)Rule summaries are reference content written by us, not quotations from the official rulebook. Always check the official rulebook for exact rules. Diagrams are original schematics, not rulebook illustrations.
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Last updated 2026-09-14
💡 Master tip
A rocket card always wins the trick, so it is worth saving for a task in a color you do not hold. Watching for the moment when one trick completes two players' tasks at once is the key to the later missions.
If this one has gotten too easy, try these — same feel, one step up in weight.
Not built yet. Let us know if you want one — it goes on the list.
Mission log
Records which of the 50 missions you cleared and how many retries each took
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