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Exploding Kittens

Draw an Exploding Kitten card and you're out instantly! This humorous Russian-roulette card game lets you cancel explosions with Defuse cards and push the danger onto your opponents. A variety of special cards, like the 'Nope' card that cancels another player's action, can flip the game in an instant.

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👥 2–5 players (best with 4·5) age 7+⏱️ 15 min🎯 weight 1/5
FamilyPartyCard game

Rules

Avoid drawing the Exploding Kittens hidden in the deck while using Defuse, Attack, and Nope cards to push the danger onto an opponent — a kitty-powered card game of Russian roulette. You can jump in by reading one card at a time.

Edition: Original Edition, 2–5 players, 56 cards (per the official 2022 English and 2019 Korean Exploding Kittens rulesheets)Korean/English edition checks complete

Components — one 56-card deck

CardCountRole
Exploding Kitten4Draw one and you are out immediately unless you play a Defuse
Defuse6Cancels an Exploding Kitten and lets you secretly reinsert it
Attack4Ends your turn without drawing; the next player takes 2 turns in a row
Skip4Ends your turn immediately without drawing
Favor4Force another player to give you 1 card of their choice
Shuffle4Shuffle the draw pile without looking at it
See the Future5Privately view the top 3 cards and leave them in the same order
Nope5Cancels any action except an Exploding Kitten or a Defuse
Cat Cards5 kinds × 4 = 20Powerless alone; fuel for combos
Kitten×4Defuse×6Attack×4Skip×4Favor×4Shuffle×4Future×5Nope×5Cats (5 kinds)×20
Total: 56
Remove the 4 Exploding Kittens and 6 Defuse cards to build the base deck during setup; add Attack through the Cat Cards and the full deck totals 56.

2–5 players is the base; two decks go higher

This guide covers the 56-card Original Edition for 2–5 players. The Party Pack line combines two decks for up to 9 players, but its exact card ratios are outside this guide's scope.

Setup

  1. 1Remove all 4 Exploding Kittens and all 6 Defuse cards from the deck.
  2. 2Shuffle the rest and deal 7 cards face down to each player.
  3. 3Give each player 1 Defuse card as well, bringing every hand to 8 cards (7 + 1 Defuse).
  4. 4Insert back into the deck a number of Exploding Kittens equal to one fewer than the player count. Remove any extras from the game.
  5. 5Return the remaining Defuse cards to the deck. With 2 or 3 players, insert only 2 of the leftover Defuse cards and remove the rest.
  6. 6Shuffle the deck, place it face down in the middle of the table, and leave room for a discard pile.
  7. 7Choose a starting player however you like.
Removed first☠🛡
Shuffle, deal 7 each
8-card hand???????🛡7+1 = 8
Reinsert only (players−1)
?☠?☠☠?4 players → insert 3 Kittens
Setup removes Kittens and Defuses first, deals 7 cards plus 1 Defuse for a hand of 8, then returns only player-count-minus-one Exploding Kittens to the deck (3 Kittens for 4 players, for example).

The Kitten count decides the survivor count

The deck always holds exactly one fewer Exploding Kitten than there are players, so the draw pile never runs dry — someone keeps exploding until only one player remains.

Taking a turn — play freely, then draw to end it

  1. 1On your turn, play as many cards as you like, including none, from your hand.
  2. 2Playing a card means placing it face up on the discard pile and following its instructions exactly. After resolving it, you may play another card.
  3. 3Once you are done playing cards, draw 1 card from the top of the deck into your hand. This ends your turn.
  4. 4Drawing is what ends your turn — unlike most card games, your turn does not end by playing a card.
Your hand???
Play freely (0 or more)
?Discard pile
Then draw 1 card
??Drawing ends the turn
Play any number of cards from your hand (even zero) onto the discard pile, then draw one card from the deck to end your turn immediately.

There is no hand-size limit

Your hand has no maximum or minimum. If it is empty, nothing special happens — you simply draw at least 1 card on your next turn.

Defense and disruption cards — Attack, Skip, Favor, Shuffle, See the Future, Nope

CardCountEffect
Attack4Ends your turn immediately without drawing, and forces the next player to take 2 turns in a row.
Skip4Ends your turn immediately without drawing. As a defense against an Attack, it cancels only 1 of the 2 turns.
Favor4Name another player, who must give you 1 card of their choosing.
Shuffle4Shuffle the draw pile without looking at it.
See the Future5Privately view the top 3 cards of the draw pile and return them in the same order, without showing anyone.
Nope5Cancels any action except an Exploding Kitten or a Defuse, including special combos. It may be played at any time before an action resolves, even on another player's turn.
2×Attack→Skip✋Favor⟳Shuffle3×Future✕Nope
Attack forces 2 turns and See the Future reveals 3 cards; every other card simply carries out the effect printed on it.

A Nope on a Nope restores the action

Playing a second Nope on top of a first cancels the cancellation, so the original action happens after all. Every card stopped by a Nope stays discarded and cannot be recovered.

Attack stacking — replaying it raises the turn count

If a player owing turns from an Attack card plays another Attack card during one of those owed turns, their turn ends immediately, and the next player inherits 'the remaining turns owed, plus the number of attacks on the card just played.'

2A attacks → B owes 2 turns
B replays Attack during the owed turns
4Remaining 2 + new Attack 2 = C owes 4
C also replays Attack
6Remaining 4 + new Attack 2 = D owes 6
A attacks B, who owes 2 turns. If B replays an Attack during that debt, C inherits 2 (remaining) + 2 (new Attack) = 4 turns; if C replays again, D inherits 4 + 2 = 6.

A Skip only cancels one turn

Against 2 owed turns from an Attack, a single Skip card cancels only 1 of them. Canceling both requires 2 Skip cards.

Exploding Kittens and Defuse — the reinsertion flow

  1. 1Drawing an Exploding Kitten from the top of the deck must be revealed immediately.
  2. 2Without a Defuse card, you are out: discard your remaining hand along with the Exploding Kitten just drawn.
  3. 3With a Defuse card, play it to the discard pile to avoid being eliminated.
  4. 4Then secretly reinsert the Exploding Kitten anywhere you like in the deck, without looking at or reordering the other cards.
Exploding Kitten just drawn☠
Play a Defuse card
🛡Defuse goes to the discard pile??☠?Kitten goes back anywhere in the deck
Drawing an Exploding Kitten means discarding your Defuse card, then secretly sliding the Kitten back into the deck wherever you choose — even on top, to target the next player.

The deck never runs out

Because setup inserts only player count minus one Exploding Kittens, there are exactly enough to eliminate everyone but one player. The draw pile is never emptied by this process.

Combos — matching pairs, triples, and five different cards

A single Cat Card has no effect by itself. But playing two cards with the same name, three cards with the same name, or five cards that are all different names forms a combo — ignore each card's printed text and apply the combo rule instead. Any card in the deck can be used this way, not only Cat Cards.

ComboCards neededEffect
Pair2 cards with the same nameChoose an opponent and steal a random card from their hand.
Triple3 cards with the same nameChoose an opponent and name a card. If they have it, they must give it to you; otherwise you get nothing.
Five different5 cards, all different namesTake any one card you want from the discard pile.
Pair (2 same name)AA
Steal 1 random card
Triple (3 same name)BBB
Name a card → get it if held
Five different cardsCDEFG
Choose directly from discard
A matching pair steals a random card, a matching triple requests a named card, and five differently named cards let you pick directly from the discard pile.

A Nope can also be played on a combo. Cards blocked by a Nope all remain in the discard pile and the combo has no effect.

Ending and winning

The last player who has not exploded wins the game. Because setup seeds only player-count-minus-one Exploding Kittens, play continues until everyone but one player has exploded.

An eliminated player leaves the game immediately; the remaining players keep taking turns in the same clockwise order.

Strategy straight from the rulesheet

  • Save your defensive cards (Defuse, See the Future, Nope) early, when the odds of exploding are low, and spend them as the deck thins out.
  • Count the cards left in the draw pile to estimate your odds of exploding; the Kitten count is fixed at player count minus one from the start.
  • If See the Future reveals an Exploding Kitten, use Skip or Shuffle to avoid that draw — Shuffle randomizes the order while Skip simply passes over it.
  • Holding a Nope until an opponent's decisive move (Attack, Favor, or a combo) is usually more efficient than playing it early.

Variants and expansions

ItemNotes
2–3 player variantOnly 2 of the leftover Defuse cards are returned to the deck; the rest are removed (see Setup).
Party Pack lineA separate configuration combines two decks for up to 9 players. Its exact card ratios are outside this guide's scope.
ExpansionsImploding Kittens (2016), Streaking Kittens (2018), Barking Kittens (2020), and Zombie Kittens add extra cards. This guide does not cover their individual rules.

The Netflix game and spin-offs are out of scope

The Exploding Kittens IP also includes a mobile app, an animated series, and spin-off card games (Poetry for Neanderthals, Throw Throw Burrito, and others), but this guide covers only the 56-card Original Edition card game.

Frequently confused rules

Q. Can I play a Nope even when it's not my turn?

Yes. A Nope can be played at any time before an action resolves, regardless of whose turn it is, even if it isn't yours.

Q. What happens if I play a Nope on top of another Nope?

The second Nope cancels the first, so the original action resolves normally after all. Any number of Nopes can be stacked this way.

Q. Can a Nope stop a Defuse or an Exploding Kitten itself?

No. A Nope cannot cancel drawing an Exploding Kitten or playing a Defuse card. It can cancel every other action, including combos.

Q. Does one Skip cancel both turns from an Attack?

No. A single Skip cancels only 1 of the 2 owed turns. Canceling both requires 2 Skip cards.

Q. If the victim of an Attack plays another Attack, how many turns does the next player owe?

The remaining owed turns plus the number of attacks on the card just played. For example, a player owing 2 turns who replays an Attack passes 4 turns onward; if that player replays again, the next passes 6.

Q. What happens if I draw an Exploding Kitten with no Defuse card?

You are eliminated immediately. Discard your remaining hand along with the Exploding Kitten you just drew, and leave the game.

Q. Do 2-player and 3-player games use a different number of Defuse cards?

Yes. After each player's starting Defuse, only 2 of the leftover Defuse cards are returned to the deck; the rest are removed from the game entirely.

History and editions

Designed by Matthew Inman (The Oatmeal), Elan Lee, and Shane Small, the game launched in 2015. Its Kickstarter campaign that year passed its $10,000 goal in eight minutes and set the record for most backers within seven days at the time. It ultimately raised about $8.7 million from 219,382 backers, making it the fourth most-funded Kickstarter project ever.

Expansions followed, including Imploding Kittens (2016), Streaking Kittens (2018), and Barking Kittens (2020), alongside larger Party Pack configurations. Netflix released an animated series based on the property in 2024. The English rulesheet checked for this guide is the 2022 printing; the Korean rulesheet checked is the 2019 printing.

Korean-language editions have been distributed in Korea through retailers such as Korea Boardgames. As of 2026-10-10, no dedicated Namuwiki article for this game was confirmed.

💡 Master tip

Count the odds of an Exploding Kitten remaining in the deck and save your cards accordingly, using what you learn from 'See the Future' to pass safely. In a crisis, it's also a good strategy to save a 'Nope' card to cancel an opponent's decisive move.

Ready for something heavier

If this one has gotten too easy, try these — same feel, one step up in weight.

Tools you can request

Not built yet. Let us know if you want one — it goes on the list.

Explosion Sound Amplifier

Plays a realistic explosion sound effect when someone explodes

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