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Othello

Outflank opposing discs horizontally, vertically or diagonally and flip every disc caught between your own. This entry covers the Korean Korea Boardgames/MegaHouse Othello Classic MGO-C04A8 edition with an 8×8 board and 64 double-sided discs.

My collection
👥 2–2 players (best with 2)🔞 age 7+⏱️ 30–30 min🎯 weight 2/5
Abstract & puzzle

👨‍👧‍👦 Played with our kids

Played with children aged 7 and 5.

Rules

Place a disc to outflank opposing discs in a horizontal, vertical or diagonal line, then flip every disc caught between your own. The rules are short, but corners and control of the opponent's choices decide the game.

Edition: Korea Boardgames and MegaHouse Othello Classic MGO-C04A8 (2024 packaging)Rulebooks cross-checked · owner reviewed

Edition and components

This guide covers the Korean Othello Classic box marked model MGO-C04A8, distributed by Korea Boardgames under MegaHouse's Othello licence. The box specifies two players, age seven and up, and 30 minutes.

ComponentQuantity
Double-sided Othello discs64; each side is black or white
8×8 game board1
Board supports7
Storage box1

The discs are double-sided

Black and White do not use separate sets. Each disc has one black side and one white side. Each player takes 32 discs and places them with their chosen colour face up.

Setup and objective

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Place four discs in the centre with matching colours diagonally opposite: Black on E4 and D5, White on D4 and E5. Black always moves first.
  1. 1One player takes Black and the other takes White. Each player takes 32 discs.
  2. 2Place two black and two white discs on the four central squares, with matching colours diagonally opposite.
  3. 3Black always moves first. When the game ends, the player with more discs showing their colour wins.

Where flipping stops

Before A4

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Flip B4 only

Direct outflank only

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Playing a black disc on A4 flips only B4. The black disc on C4 interrupts the direct line, so D4 does not flip as a chain reaction.
  • You may not skip over your own disc to outflank an opposing disc beyond it.
  • Only discs outflanked as a direct result of the newly placed disc flip. A flip never starts another chain of flips.
  • Once a disc is placed, it can never move to another square.
  • Every disc outflanked by the move must flip. A player may not flip only some of them or decline the flips.

Passing and ending the game

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If it is Black's turn, Black has no legal move and passes automatically. White can play A1 and flip B1. The opponent keeps taking turns until a legal move becomes available to the passing player.
  1. 1If you have at least one legal move, you must play.
  2. 2If you have no legal move, your turn is forfeited and your opponent moves again. You rejoin as soon as a legal move becomes available.
  3. 3The game ends as soon as neither player can move. It may end before all 64 squares are filled.
  4. 4Count the discs showing each colour. The player with the majority wins.

Basic strategy from the booklet

A corner anchors the edge

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Treat adjacent squares carefully

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A corner disc can never be outflanked. By contrast, careless play on a corner-adjacent C-square or diagonal X-square can give the opponent access to the corner.
  • The four corners are critical. A corner disc cannot be caught between opposing discs, so it can never be flipped.
  • An early move next to an empty corner may let the opponent use that disc to take the corner. Look one reply ahead before approaching it.
  • Early in the game, focus on reducing the opponent's legal moves instead of simply increasing your disc count. More exposed discs can create more outflanking lines for the opponent.
  • Judge a move by how many replies it gives the opponent, not only by how many discs it flips now.

Beginner handicap

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For a skilled player facing a beginner, the Korean booklet suggests giving Black to the beginner and placing black discs in all four corners before play. Use only two or three corners for a smaller skill gap.

Agree on the handicap

The corner discs remain in place like ordinary played discs. Start with two corners, then adjust to three or four after seeing the result.

Othello and Reversi

Games in the Reversi family, which capture by outflanking and turning pieces, date to the nineteenth century. The trademarked modern Othello fixes the four-disc centre opening and gives each player 32 discs; MegaHouse's official history dates its Japanese launch to 29 April 1973.

The name Othello comes from Shakespeare's play. This Korean edition is a MegaHouse-licensed Othello product distributed domestically by Korea Boardgames.

History is separate from the rules

Sources disagree about some origin claims for Reversi and Othello. This guide records only the commercial launch date and fixed modern rules supported across the cited sources.

Frequently asked questions

Q. If a move outflanks in several directions, do I choose one?

No. Flip every outflanked opposing disc in every horizontal, vertical and diagonal row completed by the new disc.

Q. Can a flip create another chain of flips?

No. Only discs directly outflanked by the newly placed disc flip. You cannot jump over your own disc or continue flipping as a chain reaction.

Q. Does the game end as soon as one player has no move?

No. That player passes automatically and the opponent moves again. The game ends only when neither player can move.

Q. Must all 64 squares be filled?

No. If neither player can outflank an opposing disc, the game ends even with empty squares.

Q. Is flipping many discs early always good?

No. The Korean booklet recommends keeping your early disc count low enough to restrict the opponent's choices. Watch corners and the opponent's next legal moves first.

💡 Master tip

Early on, restrict the opponent's legal moves instead of merely flipping many discs. Aim for stable corners without carelessly giving the opponent access through a corner-adjacent square.

Ready for something heavier

If this one has gotten too easy, try these — same feel, one step up in weight.

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