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Bohnanza

A negotiation card game about planting and harvesting beans for money. Its radical rule that you can never reorder your hand means you must constantly haggle to get rid of beans you don't want — and that noisy, nonstop trading is the whole appeal of the game.

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👥 3–5 players (best with 4·5) age 10+⏱️ 45 min🎯 weight 2/5
StrategyFamilyCard game

Rules

Never reorder your hand. Plant from the front of your hand into your fields, trade away beans you don't want, and harvest for bean dollars according to the exchange chart. The haggling itself is the whole game.

Edition: AMIGO base game (01661, per the 2016 English Version 5.0 rulebook — unchanged since the 1997 release)Checked against one official rulebook · other edition pending

Components

Bean typeCount
Garden Bean6
Red Bean8
Black-eyed Bean10
Soy Bean12
Green Bean14
Stink Bean16
Chili Bean18
Blue Bean20

104 bean cards across 8 types, one bean field mat per player, and 2 starting player cards (one is a spare). For 3–5 players, ages 10 and up, about 45 minutes. Whoever has the most gold dollars when the game ends wins.

Setup

  1. 1With 3 players, use the side showing three bean fields; with 4–5 players, use the side showing two fields.
  2. 2Pick a starting player and give them the starting player card. It stays with them for the whole game.
  3. 3Shuffle all 104 cards and deal five to each player. Place the rest as a face-down draw pile.

Never reorder your hand

Cards stay exactly in the order you received them. Only the front card (visible to you) can be planted or traded right now — you may never sort your hand by bean type or for any other reason. This is the single most important rule in the game.

Your hand (in the order received)1????Only the front card acts now — never sort by type
Your hand of five cards. Only the front card is the one you must act on now; the rest stay stacked in the order received. This is a schematic of order only, not actual bean artwork.

Your turn — four phases

  1. 1① Plant from your hand: you must plant the front card of your hand. You may optionally plant one more (the card now at the front) — at most two cards from your hand per turn.
  2. 2② Turn over and trade: reveal two cards from the draw pile. These belong to you — plant them or trade them to other players. Only the active player may trade, for as long as everyone wants to continue.
  3. 3③ Plant traded and turned-over cards: plant any cards you received in trade, plus any turned-over cards not traded away, in any order you like.
  4. 4④ Draw three cards: draw three cards one at a time from the draw pile and add them to the back of your hand in the order drawn. Play passes to the left.
①① Plant from hand (up to 2)②②② Reveal 2 and trade③③ Plant what you received???④ Draw 3 to back of hand
The four phases of a turn: ① plant → ② turn over and trade (active player only) → ③ plant traded beans → ④ draw three cards to the back of your hand.

Planting — one kind of bean per field

Each field can only hold one kind of bean at a time. You may plant the same bean in two different fields, but never two kinds in the same field. If you must plant a bean that doesn't match what's already in a field, you must harvest that field first to make room.

One kind only — allowedTwo kinds mixed — not allowed, harvest first
The left field holds three Stink Beans only — allowed. The right field mixes Soy Bean and Red Bean — not allowed; that field must be harvested before planting a different kind.

Trading rules

  • Only the active player may trade with the other players. Non-active players cannot trade with each other.
  • You may trade using cards anywhere in your hand; the active player can also use their two turned-over cards.
  • Cards received in a trade cannot be traded again, and cards already planted in a field cannot be traded either.
  • Any number of beans may be traded for any number of others (e.g. two for one). Only remove cards from your hand once both sides have agreed.
  • Beans received in trade are placed beside your fields horizontally — not into your hand — until you plant them in phase 3.
  • You may also simply give beans away, but the recipient must agree to accept them; if they refuse, you cannot give the cards.

Harvesting — any time

You may harvest a field at any time, even when it isn't your turn. Check the exchange chart (see Scoring below) for the number of cards in that field, turn that many cards to their dollar side onto your dollar pile, and put the rest face up on the discard pile. You must harvest the whole field — you cannot harvest only part of it.

Chili Bean field (3 cards)
Chart: 3 Chili Beans → 1 dollar
$To dollar pile (1 card)To discard pile (2 cards)
A Chili Bean field holds 3 cards. The exchange chart says 3 Chili Beans are worth 1 dollar, so 1 card is turned to its dollar side and the other 2 go to the discard pile.

The Bean Protection Rule

If one of your fields has only 1 bean card, you cannot harvest it as long as another field has more than one bean card. Clear your other fields first.

When the draw pile runs out, reshuffle the discard pile to form a new draw pile.

Bean exchange chart

Each bean has its own exchange rate — how many cards you need to earn 1 through 4 dollars. Rarer beans (fewer in the deck) pay off sooner but top out lower; common beans need more cards but pay a higher top amount.

Bean type$1$2$3$4
Garden Bean (6)23——
Red Bean (8)2345
Black-eyed Bean (10)2456
Soy Bean (12)2467
Green Bean (14)3567
Stink Bean (16)3578
Chili Bean (18)3689
Blue Bean (20)46810

Hand cards don't count

When the game ends, beans still in hand do not score. Only cards in your dollar pile, from fields you harvested, count toward your final total.

End and winning

The game ends the moment the draw pile runs out for the third time. If this happens during phase ② (turning over and trading), finish phases ② and ③ of that turn — even with only one card turned over instead of two — before the game ends.

  1. 1Everyone harvests all remaining fields and collects the appropriate bean dollars.
  2. 2Count the cards in each player's dollar pile (hand cards do not count).
  3. 3The player with the most dollars wins. In a tie, the tied player seated farthest from the starting player, going clockwise, wins.

Strategy tips

  • Don't be afraid to lose value in a trade — giving away a bean you don't want for free still protects your fields.
  • Remember what was at the front of each opponent's hand; it helps you judge whether to seek or avoid trading for it again.
  • Since a field can only hold one kind of bean, harvest a field early if you expect to receive a very different bean soon.
  • Rare high-paying beans (Blue Bean, Chili Bean) need more cards to pay off, so it's often better to hold out for a bigger harvest than to cash in too early.

Player count and expansions

The number of fields changes with player count — 3 players use 3 fields each, 4–5 players use 2 fields each. The deck itself is always all 104 cards, regardless of player count.

AMIGO has released over 20 themed expansions (a pirate island, a Western theme, a Mongol invasion, and more), most of which have not been localized into Korean. This guide covers the base game only; expansion rules were not checked.

Frequently asked questions

Q. Can I sort my hand by bean type?

No. You may never change the order you received your cards in. Only the front card can be planted or traded right now.

Q. Can two non-active players trade with each other?

No. Trading only happens between the active player and others. Non-active players cannot trade among themselves.

Q. Can I trade away a bean I just received in a trade?

No. Cards received in a trade cannot be traded again, and the same goes for cards already planted in a field.

Q. Can I plant two kinds of beans in one field?

No. Each field holds only one kind of bean. You must harvest a field before planting a different kind in it.

Q. Do beans left in my hand count at the end of the game?

No. Hand cards never score. Only cards in your dollar pile, from harvested fields, count.

Q. Can I always harvest a field with just one bean in it?

No. If another field has more than one bean card, the one-card field cannot be harvested (the Bean Protection Rule).

History and editions

Designed by Uwe Rosenberg, first published by AMIGO in 1997. Numerous themed expansions followed over the years, including La Isla Bohnita and High Bohn, building a lineup of more than 20 expansions today.

Korea Boardgames officially published a Korean edition in 2007. Most expansions have not been localized into Korean.

💡 Master tip

Don't be afraid to come out behind in a trade — giving away a bean you don't want for free still protects your fields. Whoever remembers what's at the front of each opponent's hand holds the upper hand at the negotiating table.

Ready for something heavier

If this one has gotten too easy, try these — same feel, one step up in weight.

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