
Top 4 · #2 of 19 in Co-op
A tactical adventure RPG board game where you lead a band of mercenaries through dungeons in a changing world and grow stronger. As the campaign goes on, new scenarios and classes unlock and the story keeps going.
1. Setup
Set up the map tiles, obstacles, and monsters for the scenario, and each player prepares their character's ability card deck. Depending on how far the campaign has come, you upgrade your character with the rewards and growth from earlier scenarios.
2. Turn flow
Each round you secretly choose 2 ability cards from your hand and then reveal the initiative number. In order from the lowest initiative, you combine the top action of one card with the bottom action of the other.
3. Key rules
Playing certain cards or resting makes cards lost, and when your hand runs out you are exhausted. When you attack you draw from the attack modifier deck instead of rolling dice.
4. End condition
You succeed when you meet the scenario goal (for example, defeating all enemies), and you fail if every player is exhausted or killed.
Rule summaries are reference content written by us, not quotations from the official rulebook. Always check the official rulebook for exact rules.
💡 Master tip
You need practice using the top and bottom halves of your move and attack cards flexibly. Count when your hand will run out and choose the moment to rest carefully.
If this one has gotten too easy, try these — same feel, one step up in weight.
Not built yet. Let us know if you want one — it goes on the list.
Monster AI and health tracker
Live tracking of monster damage, conditions, and initiative numbers.
Element tracker
Shows all six elements — fire, ice, air, earth, light, dark — being created and consumed.
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