🎲 BoardGameMate한국어
Back to home
Twilight Imperium: Fourth Edition board game box image

Top 10 · #7 of 40 in Strategy

Twilight Imperium: Fourth Edition

An epic 4X board game in which players fight over the throne of a galactic empire through diplomacy, trade, politics, and interstellar war. One game runs 4 to 8 hours, and negotiation and betrayal between players are what decide the winner.

My collection
👥 3–6 players (best with 6)🔞 age 14+⏱️ 240–480 min🎯 weight 4/5
StrategyThematic & adventure

Rules

1. Setup

Build the map by combining galaxy tiles to fit the player count, then each player picks a faction with its own abilities and sets up a home system and a starting fleet. Set out the strategy cards and objective cards, then start the game with the first strategy phase.

2. Turn flow

Every round goes in this order: strategy phase (pick strategy cards), then action phase (players take turns performing one tactical, strategic, or component action, and the phase ends when everyone has passed), then status phase (reveal objectives, tidy up cards). Once someone takes Mecatol Rex and removes the custodians token, every round after that adds an agenda phase behind the status phase, where all players vote on agendas.

3. Key rules

You take planets to gain resources and influence, and you score victory points by completing public and secret objectives. Once someone takes Mecatol Rex at the center of the galaxy, an agenda phase opens every round after that, and the votes there pass laws that affect the rules of the whole game.

4. End condition

The first player to reach 10 victory points wins immediately. There is no set round limit, and players spend a long time expanding, fighting, and negotiating while stacking up victory points.

Rule summaries are reference content written by us, not quotations from the official rulebook. Always check the official rulebook for exact rules.

💡 Master tip

Early on, expand and build your resource base, use the order in which strategy cards are picked to get in the way of other players' plans, and stay flexible enough to turn toward whatever the objective cards ask for. Taking Mecatol Rex and voting on agendas can flip the whole flow of the game, so approach both carefully.

Tools you can request

Not built yet. Let us know if you want one — it goes on the list.

Agenda vote and victory point dashboard

Voting power calculator and strategy tile tracker

Comments

Share your thoughts, report a mistake, or request a tool. No sign-in needed — nicknames are not verified, so anyone can use the same one.

Links are not allowed. Up to 5 comments per day.

Loading…