
Top 135 · #24 of 29 in Party
55 cards built so that whichever two you pick share exactly one symbol, and the game is to be first to call out the shared symbol. It takes less than a minute to explain and pulls children and adults in alike, which has made it a party game everybody knows.
Any two cards you pick share exactly one symbol. Finding that one symbol before anybody else is the whole game, and the rulebook builds five mini-games on top of that single idea.
There are 55 cards, each showing 8 symbols, drawn from 50 symbols in all. And whichever two cards you pick, they share exactly one symbol.
If somebody is playing for the first time
This is what the rulebook recommends. Draw any two cards, lay them face up, and look for the shared symbol. Whoever finds it first names it out loud and draws two new cards. Repeat until everybody feels that any two cards share exactly one symbol.
In case of doubt
Whoever named the symbol first wins. If two players spoke at the same time, whoever took, placed, or discarded their card first wins.
A way to chain several mini-games together and compare totals. Start with The Towering Inferno, and the loser chooses the next mini-game.
| Mini-game | Points |
|---|---|
| The Towering Inferno | +1 per card gained · +5 to the player who gained the most |
| The Well | +10 to the first player out · −20 to the last one |
| The Poisoned Gift | +20 to the player with the fewest cards · +10 to the second fewest |
| The Hot Potato | −5 per round lost |
| Gotta Catch Them All | +1 per card gained |
Breaking ties
If players are tied when a mini-game ends, they duel: each draws a card, both reveal at the same time, and whoever names the shared symbol first wins. With three or more tied players, play one round of «The Hot Potato» instead.
If you are not running a tournament, the winner is simply whoever won the most mini-games.
Yes. Any two cards have exactly one. If you found two, you misread one of them. Different sizes still count as the same symbol as long as the shape and color match.
No. The rulebook itself lists several names for a single symbol. A cat can be «cat» or «kitty» — anything the others understand is fine.
Whoever spoke first wins. If it really was simultaneous, whoever moved their card first wins.
Never. The middle card is only the reference; the cards you take are the ones around it.
No. You compare another player's card with the middle card, and the point is to push a card onto that player.
No. Play them in order, pick at random, or keep playing the same one. Just read the rules of the chosen mini-game to everybody before starting.
| Item | Detail |
|---|---|
| Development | Jean-François Andreani and Toussaint Benedetti (Play Factory) |
| First released | 2009, in France |
| North American name | «Spot It!» |
| Current publisher | Zygomatic / Asmodee |
There is mathematics hidden in it
The property that any two cards share exactly one element comes from the structure of a finite projective plane. With 8 symbols per card, 57 cards are possible in theory, but the actual product holds only 55. Two cards are missing and the rule still holds.
Because of that property, a great many rethemed versions have appeared — Kids, Harry Potter, Marvel, animals, the alphabet, and more. Cards from different editions must not be mixed, so it helps to keep the boxes apart.
Sources
Official Zygomatic / Asmodee rulebook (Dobble, English)Wiki cross-check — Wikipedia: DobbleWiki cross-check — Namuwiki: DobbleRule summaries are reference content written by us, not quotations from the official rulebook. Always check the official rulebook for exact rules. Diagrams are original schematics, not rulebook illustrations.
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Last updated 2026-09-14
💡 Master tip
Agree on names for the symbols beforehand — arguing over whether something is a clown or a jester is the most common dispute. Whoever memorizes the 8 symbols on their own card first and then scans the other card is faster.
If this one has gotten too easy, try these — same feel, one step up in weight.
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