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Top 33 · #9 of 29 in Party

Dixit

Study dreamlike picture cards as the storyteller gives a word, phrase, song, or gesture inspired by one hidden image. The clue must guide some players to the answer without making it obvious to everyone. Winner of the 2010 Spiel des Jahres, Dixit established the modern picture-association party game.

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👥 3–8 players (best with 6)🔞 age 8+⏱️ 30–30 min🎯 weight 1/5
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Rules

The storyteller wants some guesses, but not all

One player is the storyteller each turn and gives a clue for one picture in their hand. Everyone else submits a similar picture as a decoy, then tries to find the storyteller's card. The storyteller earns the main score only when at least one player, but not everyone, finds it.

StorytellerHidden answer
“A new beginning”
Everyone else chooses a matching decoy
A useful clue is neither obvious nor impossibly personal. It gives part of the group a path to the answer.

Set up the 84-card, eight-player edition

84 picture cards84Dixit??
Six cards each??????
1–8Scoring rabbit · Voting dial
Shuffle all 84 cards and deal six to each player. Everyone takes a rabbit pawn and voting dial of the same color, placing the rabbit on the scoring track's starting space.

First storyteller

After setup, the first player to think of a clue for a riddle becomes the first storyteller. The role then passes to the left after every turn.

Step 1 — one hidden card and one clue

  1. 1The storyteller secretly selects one of the six cards in their hand.
  2. 2They say a word or phrase inspired by its picture.
  3. 3The clue may be invented or borrowed from a poem, song, film, or proverb. It may even be sung, mimed, or expressed as a sound.

Create a connection instead of listing objects

Naming the most visible object makes a unanimous answer likely. A shared memory, mood, or indirect association can be recognizable to some players without giving the card away to everyone.

Step 2 — shuffle in the decoys

Each non-storyteller secretly chooses the card in their hand that best illustrates the clue and gives it face down to the storyteller. The storyteller shuffles those decoys with the answer, then places the cards face up at random beside the numbered card slots.

Keep both pictures and owners hidden

If a player can track who submitted a card while the cards are collected or shuffled, the vote breaks down. Hide every card face and its owner until the tableau is ready.

Step 3 — everyone except the storyteller votes

Shuffled into numbered slots12345
Reveal votes together1314You cannot vote for your own card
Each non-storyteller turns their dial to the number beside the card they believe is the answer. Reveal all dials together. The storyteller does not vote, and no player may vote for their own decoy.

Once every dial is visible, the storyteller identifies the answer. First use the distribution of votes on that card for the main score, then add the votes attracted by each decoy as bonuses.

Step 4 — score the answer and decoys separately

ALLEveryone correctStoryteller 0 · Others 20No correct votesStoryteller 0 · Others 2SOMESome correctStoryteller 3 · Correct 3
If everyone or nobody finds the answer, the storyteller scores 0 and every other player scores 2. If only some find it, the storyteller and each correct voter score 3.
Your decoy
Two votes received44
One point per vote
+2
Separately, every non-storyteller earns 1 bonus point for each vote on their decoy. These bonus points still apply when everyone or nobody found the answer.
Votes on the answerStorytellerOther players' main score
Everyone or nobody02 each
Some, but not all33 if correct; 0 if wrong
Votes on a decoyNot applicable+1 per vote on your own card

Step 5 — discard and refill to six

Cards used this turn123
Draw back to six
??????
Pass storyteller to the left
Put every card used this turn face up in the discard pile. Each player draws one card to return to six, and the player to the storyteller's left becomes the next storyteller.

Reshuffle if there are too few cards

If the draw pile cannot give one card to every player, shuffle its remaining cards together with the discard pile to create a new draw pile.

Three-player rules

Seven-card hands???????
1One answer22Two decoys each22Two decoys each
Five cards in the tableau
12345
With three players, everyone holds seven cards. Each non-storyteller submits two decoys, producing a five-card tableau with the storyteller's answer.
  • Each non-storyteller still casts only one vote.
  • A non-storyteller gets 1 bonus point if either of their two cards receives a vote.
  • At turn end, the storyteller draws one card and each other player draws two, restoring seven-card hands.

Check 30 points at the end of the turn

27+33031Score the entire turn, then compare
After moving every rabbit for the full main score and all decoy bonuses, end the game if anyone has reached or exceeded 30. The highest score wins; tied leaders share the victory.

Reaching 30 first is not an immediate win

Several players can pass 30 during the same turn. Apply every player's main score and decoy bonuses before comparing their final positions.

The 2008 original and 2021 refresh

Designed by Jean-Louis Roubira and illustrated by Marie Cardouat, Dixit was published by Libellud in 2008 and won the 2010 Spiel des Jahres. Korea Boardgames released a Korean edition in 2011. The current 2021 refresh expands the base game's rabbit pawns and voting dials to support three to eight players.

The base game and each expansion contain 84 distinct picture cards. Expansion cards can replace or mix with the base deck, but an expansion alone does not provide the scoring track, voting dials, and rabbit pawns needed to play.

Korean rulebook text not yet verified

The current Korean product's player count, age, duration, and official terminology were checked. Detailed values and rulings follow Libellud's 2021 English rulebook; the physical Korean rulebook takes precedence if its wording differs.

Frequently confused rules

Q. Does the storyteller vote?

No. The storyteller only reveals which card was theirs after every other player has voted.

Q. Do decoy bonuses apply when everyone guesses correctly?

Yes. Every non-storyteller first scores 2, then adds 1 point for each vote their decoy received.

Q. Must a clue be one word?

No. It may be a phrase of any length, a song, a mime, or an onomatopoeia.

Q. Does the first rabbit to reach 30 win immediately?

No. Finish scoring the turn, then compare all scores. Tied leaders share the victory.

Q. In a three-player game, can my two decoys earn 2 bonus points?

No. Only the other non-storyteller can vote for one of your cards, so receiving a vote gives you 1 bonus point.

💡 Master tip

As storyteller, aim for a clue that is recognizable to part of the group but leaves room for convincing decoys. When voting, compare the clue with every picture and consider which associations fit the storyteller's habits rather than choosing the most literal image automatically.

Ready for something heavier

If this one has gotten too easy, try these — same feel, one step up in weight.

Tools you can request

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Voting and score tracker

Collects secret votes and totals the main score plus decoy bonuses

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