🎲 BoardGameMate한국어
Chess board game box image

Top 87

Chess

A traditional abstract strategy game in which you maneuver six piece types — king, queen, rook, bishop, knight, and pawn — across an 8x8 board, using each piece's distinctive movement to checkmate your opponent's king. Centuries of opening theory and endless tactical depth give this game its richness.

My collection
👥 2–2 players age 6+⏱️ 10–60 min🎯 weight 4/5
Deduction & bluffingAbstract & puzzle

Rules

A two-player abstract strategy game played on an 8x8 board with six piece types — king, queen, rook, bishop, knight and pawn — where the goal is to checkmate the opponent's king. This guide covers only what you need to play your first game.

Edition: Per the FIDE Laws of Chess, effective 1 January 2023 (handbook.fide.com, checked 2026-10-10) — Articles 1–5 plus touch-move and notation; opening theory is not coveredKorean/English edition checks complete

Components

A two-player game: one player takes the white pieces, the other the black pieces.

ComponentCountNotes
Board1An 8x8 grid of 64 squares, alternating light and dark.
King1 per side (2 total)The game ends the moment this piece is checkmated.
Queen1 per side (2 total)Moves any distance along ranks, files and diagonals — the most powerful piece.
Rook2 per side (4 total)Moves along ranks and files, and takes part in castling.
Bishop2 per side (4 total)Moves diagonally only, staying on the same-coloured diagonals for the whole game.
Knight2 per side (4 total)Moves in an L-shape and is the only piece that can jump over others.
Pawn8 per side (16 total)Moves forward only and captures only diagonally forward.

Tournament play often adds a chess clock. The basic rules work perfectly well without one.

Piece values are just a rule of thumb

There's no official points system in the rules, but when weighing a trade it's common to use the rough convention of queen 9, rook 5, bishop or knight 3, pawn 1 (the king is never captured, so it gets no point value). Actual value always depends on where a piece sits and the position on the board.

Setup and objective

♜♟♙♖♞♟♙♘♝♟♙♗♛♟♙♕♚♟♙♔♝♟♙♗♞♟♙♘♜♟♙♖
Each back rank is set up rook, knight, bishop, queen, king, bishop, knight, rook, with the second rank filled with 8 pawns. The board is placed so that each player's far-right corner square is light.
  1. 1Place the board so that each player's near-right corner square is light.
  2. 2Arrange your 16 pieces across your own two ranks as shown. Both sides' setups mirror each other.
  3. 3White always moves first. The objective is to checkmate the opponent's king.

Taking a turn

  1. 1Players alternate turns, each moving one of their own pieces according to its rules (castling is the only exception, counting as a single move of two pieces).
  2. 2If the destination square holds an opponent's piece, that piece is captured and removed. You may never move onto a square you already occupy.
  3. 3There is no passing — as long as you have at least one legal move, you must make one.

Touch-move

If you touch a piece, you must move it (if it has a legal move). To adjust a piece's position without being bound to move it, say "j'adoube" or "I adjust" before touching it. This does not apply to a piece that has no legal move.

How each piece moves

PieceMovementNotes
KingOne square in any direction (orthogonal or diagonal)Moves two squares only when castling
QueenAny distance along a rank, file or diagonalThe most far-reaching piece
RookAny distance along a rank or fileTakes part in castling together with the king
BishopAny distance along a diagonalStays on the same-coloured diagonal it started on
KnightAn L-shape: two squares then one at a right angleThe only piece that can jump over other pieces
PawnOne square forward (two on its first move), captures only one square diagonally forwardSubject to the separate en passant and promotion rules

No sliding through pieces

The queen, rook and bishop cannot move past another piece blocking their path. The knight is the only piece that jumps over others.

✓✓✓✓♘✓✓✓✓
From e4, a knight can reach only the 8 squares marked with a check mark (d2, d6, f2, f6, c3, c5, g3, g5). Every destination is an L-shape, jumping straight there without passing through the squares in between.

Special moves — castling, en passant and promotion

Castling is the only move that shifts two pieces at once. The king moves two squares toward a rook, and that rook moves to the square the king just crossed.

Before castling — king on e1, rook on h1

♔♖
→
Kingside castling

After castling — king on g1, rook on f1

♖♔
On kingside castling, White's king on e1 moves two squares to g1, and the rook on h1 moves to f1, the square the king crossed.
  • Castling is illegal if the king or that rook has ever moved before (even if it moved and returned to its original square).
  • Castling is illegal if there is any piece between the king and the rook.
  • Castling is illegal if the king is currently in check, or if the square it passes through or the square it lands on is attacked by an opposing piece.

En passant lets you capture an opponent's pawn that has just advanced two squares from its starting square to land beside yours, treating it as though it had moved only one square.

Right after White plays e2–e4

♟♙
→
d4 pawn moves to e3

Black captures en passant, removing White's pawn

✗♟
White's pawn advances two squares from e2 to e4, landing beside Black's pawn on d4. On Black's very next move, the d4 pawn may capture en passant by moving to e3, removing White's pawn from e4.

The chance lasts only one move

En passant is only legal on the move immediately following the two-square advance. If you let that turn pass, you can no longer capture that pawn en passant.

Promotion happens when a pawn reaches the farthest rank from its start: it must immediately become a queen, rook, bishop or knight of the same colour.

White's pawn on e7

♙
→
e7 → e8 promotion

Promoted to a queen on e8

♕
White's pawn advances from e7 to e8 and is promoted to a queen on that square. The choice of queen, rook, bishop or knight is free and unrelated to which pieces have already been captured.

Notation basics

The board's vertical columns are called files, lettered a–h from White's left, and the horizontal rows are called ranks, numbered 1–8 starting from White's side. A square is named by its file then rank (e.g. e4).

NotationMeaning
e4A pawn moves to e4
Nf3The knight (N) moves to f3
O-O / O-O-OKingside / queenside castling
exd5A piece on the e-file captures on d5
e8=QA pawn on e8 promotes to a queen
+ / #Check / checkmate

A real game score reads like '1.e4 e5 2.Nf3 Nc6', alternating one move per side. The number marks the move count, with White's move and Black's move written side by side. A square name with no piece letter in front of it means a pawn move.

Check, checkmate and draws

  • If your move puts the opponent's king where it could be captured next, that is check. The checked player must block it, move the king away, or capture the attacking piece.
  • If there is no legal move that gets out of check, that is checkmate, and the game ends immediately — the checkmated side loses.
  • If a player has no legal move at all but is not in check, that is stalemate, and the game is drawn. Even a clearly winning side only draws if it stalemates the opponent.
♖♚♟♟♟
White's rook on e8 controls the entire 8th rank, checking Black's king on g8. The king cannot go to f8 or h8 (both attacked along the rank) and is blocked from anywhere else by its own pawns on f7, g7 and h7 — checkmate.
  • If neither side can possibly checkmate the other with any sequence of legal moves, that is a dead position and the game is drawn.
  • A draw may be claimed when the same position occurs for a third time, or when 50 moves pass for each side with no capture and no pawn move.
  • The players may also agree to a draw at any time.
  • In tournaments, results are scored as 1 point for a win, 0.5 for a draw and 0 for a loss, to compare standings across several games.

Basic strategy

  • Don't leave your king stranded in the centre early on — castle early to tuck it away safely.
  • Develop your bishops and knights quickly so they have room to act.
  • Since the queen and rooks are blocked by anything in their path, check whether your own pieces are blocking each other's lines.
  • The knight is the only piece that jumps over others, so its L-shaped move is especially useful in cramped positions.

Formats and variants

  • Classical, rapid and blitz: the same rules played with a chess clock giving each side progressively less time. Running out of time (flag-fall) loses the game.
  • Fischer Random (Chess960): the back rank pieces are shuffled randomly at the start, designed to reduce reliance on memorised opening theory. Castling conditions are adjusted to fit the resulting setup.

Frequently asked questions

Q. When is castling not allowed?

Castling is illegal if the king or that rook has moved before, if any piece sits between them, if the king is currently in check, or if the square the king passes through or lands on is attacked.

Q. Can en passant be played at any time?

No. It is only legal on the move immediately following the opponent's two-square pawn advance. If you let that turn pass, you can no longer capture that pawn en passant.

Q. Must a pawn promote to a queen?

No. You may choose a queen, rook, bishop or knight, regardless of which pieces have already been captured.

Q. What happens on stalemate?

If a player has no legal move and is not in check, the game is drawn. Even a side that was clearly winning only draws if it stalemates the opponent.

Q. What's the difference between check and checkmate?

In check, the king is attacked but the player still has a move that blocks it, moves the king away, or captures the attacker. In checkmate, no such move exists, and the game ends immediately.

Q. If I touch a piece, must I move it?

Yes — that's the touch-move rule. A piece with no legal move is the exception. To adjust a piece's position without this obligation, say 'j'adoube' before touching it.

Q. Besides checkmate, how else can the game end in a draw?

By stalemate, a dead position where neither side can checkmate the other, the same position occurring a third time, 50 moves passing for each side with no capture or pawn move, or by agreement.

History and today

The recorded history of chess begins with chaturanga in 7th-century India. The game travelled through Persia into the Arab world and then into Europe, changing along the way.

The queen's and bishop's modern, powerful moves, along with castling and en passant, were established in Europe by the end of the 15th century. The Staunton piece design later became the standard for competition, and the International Chess Federation (FIDE) now writes and maintains the official Laws of Chess.

Wilhelm Steinitz became the first universally recognised World Champion in 1886, and in 2024 Gukesh Dommaraju became champion at a remarkably young age. In 1997, the computer Deep Blue became the first machine to defeat a reigning World Champion, and chess engines have since surpassed human playing strength by a wide margin.

In Korea, chess has long been less well known than baduk (go) or janggi, but interest grew after the 2020 Netflix series 'The Queen's Gambit', alongside a rise in online play. The 2022 Hangzhou Asian Games was the first Asian Games to include chess as an official event.

Namuwiki attributes chess's long-standing low profile in Korea partly to baduk's much greater popularity and to janggi, a similar traditional game that was already well established there. Read together, that suggests Koreans simply had fewer opportunities to encounter chess.

Domestic rankings keep changing

As of a Namuwiki snapshot from August 2025, the Korea Chess Federation's top-ranked domestic player was IM Lee Jun-hyeok, with IM An Hong-jin recorded as the strongest Korean-born player. Rankings like these change over time, so check the Korea Chess Federation's own notices for the current standings.

Sources

FIDE official rules — Laws of Chess (effective 1 January 2023), handbook.fide.comKorea Chess Federation official 'How to Play' page — piece moves, castling, en passant, promotion, touch-moveWikipedia cross-check — ChessNamuwiki cross-check — Chess (Korean)

Rule summaries are reference content written by us, not quotations from the official rulebook. Always check the official rulebook for exact rules. Diagrams are original schematics, not rulebook illustrations.

Spotted a mistake? Tell us in the comments below →

Last updated 2026-10-10

💡 Master tip

Whoever claims the four central squares first with central pawns and knights comes to dominate the movement paths of every piece on the board.

Ready for something heavier

If this one has gotten too easy, try these — same feel, one step up in weight.

Tools you can request

Not built yet. Let us know if you want one — it goes on the list.

Chess clock timer

Official FIDE Fischer / basic time-control timer

Piece value calculator

Compares point values: queen (9), rook (5), bishop/knight (3), pawn (1)

Comments

Share your thoughts, report a mistake, or request a tool. No sign-in needed — nicknames are not verified, so anyone can use the same one.

Links are not allowed. Up to 5 comments per day.

Loading…