
Top 35 · #7 of 19 in Co-op
A telepathic cooperative game in which you lay cards numbered 1 to 100 down in ascending order with no talking and no signals — you have only your read of the others and your sense of time. The rules are simple, but getting the team to feel the same moment together is what makes it so absorbing.
👨👧👦 Played with our kids
Played with children aged 7 and 5.
A cooperative game in which you lay cards numbered 1 to 100 down in ascending order with no talking and no signals. The rules fit on one page; the hard part is the team feeling together when the moment to play has come.
This game is better if you start without knowing how it works
The official rulebook also recommends learning the rules and starting right away. You may lose a life in your first game, but the moment the team works the trick out for itself is the biggest reward this game has. The rulebook's own explanation is in the «Secret» section at the bottom of this guide — play one game before you read it.
| Component | Count |
|---|---|
| Number cards | 100 (1–100, no duplicates) |
| Level cards | 12 (levels 1–12) |
| Lives | 5 |
| Throwing stars | 3 |
All the players are one team. You win together and you lose together.
| Players | Levels | Starting lives | Starting throwing stars |
|---|---|---|---|
| 2 | 1–12 | 2 | 1 |
| 3 | 1–10 | 3 | 1 |
| 4 | 1–8 | 4 | 1 |
What you must never do
You may not say what your cards are or show them. No discussion either, and no secret signals — no glances, hand signs, or coughs. All you have is the passing of time.
You can stop and refocus at any time
If concentration slips, anybody may say «stop» to interrupt play. Everyone puts a hand back on the table, refocuses, lifts their hands, and play goes on. You may do this as often as you like.
Use it when the numbers are packed tight and a crash looks likely. Everybody sheds one low card, so the gaps between the remaining cards widen and the level gets much easier.
Blind mode (the official extra challenge)
If you completed every level, start again from level 1 right away — but this time the cards go on the pile face down. Keep whatever lives and throwing stars you have left. At the end of a level, turn the pile over and check the order; every mistake costs one life. Everything else is the same.
The Mind is a game of synchronization built on your sense of time. The lower a card is, the sooner it comes out. A 5 is played almost at once, while an 80 stays in hand for a long while.
Game after game, the team's sense of time lines up and you build a feel for how long a given number should wait. What looks at first like pure luck turns into a real skill at some point.
This is not a game of counting seconds
The rulebook says so outright. Time does pass inside each player's head, but usually faster than one second per number, and it changes with the level. The secret is a feeling of «now is the moment» that the team shares.
No. You may not pass on any information about your cards. Signals agreed through faces or gestures break the rule too.
A player holding a lower card has to halt the game. Only the player whose card is affected can know it happened.
No. You lose one life, set the lower cards aside, and continue the same level.
They go down one at a time. Playing them back to back is fine, but you may not put two cards down at once.
No. You raise a hand to suggest it and every player has to agree.
One each — the lowest card in every player's hand. The whole team sheds one card.
Yes. All 100 cards are shuffled again and dealt out fresh for each level.
| Item | Detail |
|---|---|
| Designer | Wolfgang Warsch |
| Publisher | Nürnberger-Spielkarten-Verlag (NSV), 2018 |
| North American edition | Pandasaurus Games, 2018 |
| Award | Nominated for the 2018 Spiel des Jahres |
| Follow-up | Released | Notes |
|---|---|---|
| The Mind Extreme | 2018 | An ascending pile and a descending pile at the same time |
| The Game | 2015 | A cooperative card game in the same vein, by a different designer |
In 2018 Warsch became widely known when three of his games — «The Mind», «Qwixx», and «The Quacks of Quedlinburg» — were all up for Spiel des Jahres awards in the same year.
Sources
Official NSV rulebook (The Mind, English)Official Korean rulebook — Popcorn Games, «The Mind» rulebook (published by Popcorn Games, translated by Park Jun-young)Wiki cross-check — Wikipedia: The MindWiki cross-check — Namuwiki: The MindRule summaries are reference content written by us, not quotations from the official rulebook. Always check the official rulebook for exact rules. Diagrams are original schematics, not rulebook illustrations.
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Last updated 2026-09-14
💡 Master tip
The key is to turn the size of a number into seconds and set the clock in your head to it. Completing levels 2, 3, 5, 6, 8, and 9 earns a reward — one life or one throwing star, whichever the level card shows. Do not hoard throwing stars; use them!
If this one has gotten too easy, try these — same feel, one step up in weight.
Not built yet. Let us know if you want one — it goes on the list.
Digital level and life tracker
Shows the current level, the lives left, and the number of throwing stars, and flags the reward levels
Focus ambient music
Ambient sound and a timer that help the team sync their sense of time
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