
Top 148 · #10 of 12 in Card game
Everyone uses the same 1–15 cards once each. The highest unique bid wins a positive Meerkat, while the lowest unique bid takes a negative Vulture; matching numbers all cancel.
👨👧👦 Played with our kids
Played with children aged 6 and 4.
✓ Rulebooks cross-checked · verified with a physical copy
Every player has the same 1–15 cards and uses each number once to win positive Meerkats while avoiding negative Vultures. Matching numbers cancel, so the best bid is often the number nobody else chooses.
| Component | Count | Contents |
|---|---|---|
| Player Cards | 75 | Five colours × one 1–15 set |
| Point Cards | 15 | Meerkats +1 to +10; Vultures −1 to −5 |
Played numbers are public information
The checked Korean rules place spent Player Cards in face-up piles. Late in the game, use those piles to see which high and low numbers each rival still holds.
| Point Card | Who collects it |
|---|---|
| Meerkat +1 to +10 | The highest remaining unique bid |
| Vulture −1 to −5 | The lowest remaining unique bid |
A Vulture usually goes to someone
If at least one unique bid remains, the lowest unique bidder takes the Vulture. When every bid is tied, the unresolved Point Card carries into the next round.
If two or more players choose the same number, every card with that number is ignored. For a positive card, continue down to the next highest unique bid. For a negative card, continue up to the next lowest unique bid.
The largest card is not always the best card
A 15 is worthless when another player also chooses 15. High-value Point Cards attract high bids, so a middle number can win after the obvious choices cancel.
After fifteen rounds, add positive Meerkats and subtract negative Vultures.
The Korean edition requires a unique highest total
A sole highest scorer wins. When several players tie for the highest total, those tied players are ignored and the next unique highest total wins.
Alternative tie rule printed in Korea
The rule sheet offers a conventional alternative: among the players tied for the highest total, the player holding the highest-value Meerkat wins. Agree on the rule before play.
The 2019 AMIGO English edition differs
The English rules only say that the player with the most points wins; they do not include Korea's unique-highest rule or its alternative. Decide which edition's ending you are using.
Alex Randolph's design first appeared in 1988 from Ravensburger as Hol's der Geier. It has also been published as What the Heck?, Beat the Buzzard, Raj, and other regional titles, and appeared on the 1988 Spiel des Jahres recommendation list.
The checked Korean edition uses Marek Bláha's art and the AMIGO 2011 Meerkat-and-Vulture theme. Its physical box and rules list 2–5 players, ages 8+, 20 minutes, 75 Player Cards, and 15 Point Cards.
Yes. If two or more players choose the same number, every card with that number is ignored.
No. Leave it in the centre, reveal another Point Card next round, and use the sign of their combined value. On the final round, unresolved cards remain unclaimed.
Yes. Ignore every duplicated number, then the lowest remaining unique bid collects the Vulture.
No. Every number from 1 to 15 is used exactly once during the fifteen rounds.
Under the checked Korean default rule, no: tied leaders are ignored and the next unique highest total wins. Its printed alternative compares the highest Meerkat among the tied leaders. The English edition only states that the highest total wins.
Sources
Korea Board Games Korean edition — owner's complete physical rule sheet checkedAMIGO Games Inc. official English rules, 2 pages (2019 scan mirror)AMIGO official German rules, version 2.0AMIGO official product pageKorea Board Games official product and how-to videoBGG 175 — players, time, weight and editionsWikipedia cross-check — What the Heck?Namuwiki cross-check — no article for this gameRule summaries are reference content written by us, not quotations from the official rulebook. Always check the official rulebook for exact rules. Diagrams are original schematics, not rulebook illustrations.
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Last updated 2026-09-16
💡 Master tip
High cards are scarce, and obvious bids often cancel. Because spent Player Cards remain visible, track which high and low numbers each rival still holds before choosing a unique bid.
If this one has gotten too easy, try these — same feel, one step up in weight.
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