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What the Heck? (Hol's der Geier) board game box image

Top 148 · #10 of 12 in Card game

What the Heck? (Hol's der Geier)

Everyone uses the same 1–15 cards once each. The highest unique bid wins a positive Meerkat, while the lowest unique bid takes a negative Vulture; matching numbers all cancel.

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👥 2–5 players🔞 age 8+⏱️ 20–20 min🎯 weight 1/5
PartyDeduction & bluffingCard game

👨‍👧‍👦 Played with our kids

Played with children aged 6 and 4.

Rules

Every player has the same 1–15 cards and uses each number once to win positive Meerkats while avoiding negative Vultures. Matching numbers cancel, so the best bid is often the number nobody else chooses.

Edition: Korea Board Games Korean edition (AMIGO 2011 artwork; physical version 2.0 rules)Rulebooks cross-checked · owner reviewed

Components and setup

ComponentCountContents
Player Cards75Five colours × one 1–15 set
Point Cards15Meerkats +1 to +10; Vultures −1 to −5
  1. 1Choose a colour and take all fifteen Player Cards numbered 1–15.
  2. 2Return unused colour sets to the box.
  3. 3Shuffle the fifteen Point Cards and place them point-side down in the centre.
Your Player Cards1Player CardPlayer Card15Player Card1–15
Identical sets
Point deck???+1…+10 / −1…−5
Everyone begins with an identical 1–15 set. The Point deck mixes ten positive cards and five negative cards.

One round — choose, then reveal together

  1. 1Turn over the top Point Card.
  2. 2Everyone secretly chooses one Player Card and places it face down.
  3. 3Reveal all chosen cards simultaneously.
  4. 4Use the Point Card's sign and the unique bids to determine who collects it.
  5. 5Discard every played Player Card face up beside its owner. It cannot be used again.
Point at stake+6Meerkat
Each player chooses one
????Reveal together
9Player Card11Player Card8Player Card14Player Card
Reveal the Point Card first, then choose secretly. Nobody may react to another player's bid before all cards turn over together.

Played numbers are public information

The checked Korean rules place spent Player Cards in face-up piles. Late in the game, use those piles to see which high and low numbers each rival still holds.

High for a Meerkat, low for a Vulture

+7Meerkat14Player Card11Player CardHighest unique bid−2Vulture5Player Card8Player CardLowest unique bid
The highest unique bid wins a positive Meerkat. The lowest unique bid is stuck with a negative Vulture.
Point CardWho collects it
Meerkat +1 to +10The highest remaining unique bid
Vulture −1 to −5The lowest remaining unique bid

A Vulture usually goes to someone

If at least one unique bid remains, the lowest unique bidder takes the Vulture. When every bid is tied, the unresolved Point Card carries into the next round.

Matching numbers all cancel

If two or more players choose the same number, every card with that number is ignored. For a positive card, continue down to the next highest unique bid. For a negative card, continue up to the next lowest unique bid.

+714Player Card14Player Card12Player Card10Player Card
Both 14s cancel
Round winner12Player Cardhighest unique
Two 14s cancel while bidding for +7. The 12 is now the highest unique bid and wins the Meerkat.

The largest card is not always the best card

A 15 is worthless when another player also chooses 15. High-value Point Cards attract high bids, so a middle number can win after the obvious choices cancel.

When every bid ties, points accumulate

  1. 1If no unique bid remains, nobody collects the current Point Card.
  2. 2Leave it in the centre and reveal another Point Card next round.
  3. 3Add all exposed Point Cards. A total of zero or more is resolved like a Meerkat; a negative total is resolved like a Vulture.
  4. 4The next winner collects every exposed Point Card. If all bids tie again, add another Point Card and repeat.
  5. 5If the final round also has no winner, the unresolved Point Cards remain unclaimed.
Unclaimed point+4Meerkat
Add a new Point Card
Next round total+4Meerkat−1Vulture+3 → highest unique bid wins both
An unclaimed +4 followed by −1 totals +3, so the highest unique bid wins both cards.

End of game and edition-specific ties

After fifteen rounds, add positive Meerkats and subtract negative Vultures.

The Korean edition requires a unique highest total

A sole highest scorer wins. When several players tie for the highest total, those tied players are ignored and the next unique highest total wins.

Alternative tie rule printed in Korea

The rule sheet offers a conventional alternative: among the players tied for the highest total, the player holding the highest-value Meerkat wins. Agree on the rule before play.

The 2019 AMIGO English edition differs

The English rules only say that the player with the most points wins; they do not include Korea's unique-highest rule or its alternative. Decide which edition's ending you are using.

Editions and history

Alex Randolph's design first appeared in 1988 from Ravensburger as Hol's der Geier. It has also been published as What the Heck?, Beat the Buzzard, Raj, and other regional titles, and appeared on the 1988 Spiel des Jahres recommendation list.

The checked Korean edition uses Marek Bláha's art and the AMIGO 2011 Meerkat-and-Vulture theme. Its physical box and rules list 2–5 players, ages 8+, 20 minutes, 75 Player Cards, and 15 Point Cards.

Frequently asked questions

Q. Do three copies of the same number all cancel?

Yes. If two or more players choose the same number, every card with that number is ignored.

Q. If every bid ties, is the Point Card discarded?

No. Leave it in the centre, reveal another Point Card next round, and use the sign of their combined value. On the final round, unresolved cards remain unclaimed.

Q. Do equal bids also cancel for a Vulture?

Yes. Ignore every duplicated number, then the lowest remaining unique bid collects the Vulture.

Q. Can I reuse a Player Card?

No. Every number from 1 to 15 is used exactly once during the fifteen rounds.

Q. Does a final-score tie create joint winners?

Under the checked Korean default rule, no: tied leaders are ignored and the next unique highest total wins. Its printed alternative compares the highest Meerkat among the tied leaders. The English edition only states that the highest total wins.

💡 Master tip

High cards are scarce, and obvious bids often cancel. Because spent Player Cards remain visible, track which high and low numbers each rival still holds before choosing a unique bid.

Ready for something heavier

If this one has gotten too easy, try these — same feel, one step up in weight.

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