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A drafting sushi card game where you keep 1 card from your hand and pass the rest along, the way you pick plates off the belt at a conveyor-belt sushi restaurant. The rules are simple and a game is over in 15 minutes, which has made it a widely loved party game for people new to board games.
A drafting game where you keep one card and pass the rest of your hand along. You play 3 rounds and score the puddings at the very end. Many cards only pay once a set is complete, so what you hand on is where the game is really decided.
| Card | Count | How it scores |
|---|---|---|
| Tempura | 14 | 5 points per set of 2. A single card scores nothing |
| Sashimi | 14 | 10 points per set of 3. One or two cards score nothing |
| Dumpling | 14 | The more you collect, the better (1 · 3 · 6 · 10 · 15 points) |
| Maki roll | 26 | 12 cards with 2 icons · 8 with 3 icons · 6 with 1 icon |
| Salmon nigiri | 10 | 2 points |
| Squid nigiri | 5 | 3 points |
| Egg nigiri | 5 | 1 point |
| Wasabi | 6 | Triples the value of the next nigiri you play |
| Chopsticks | 4 | Take 2 cards on a later turn |
| Pudding | 10 | Scored at the end of the game |
| Players | Cards dealt to each player |
|---|---|
| 2 players | 10 |
| 3 players | 9 |
| 4 players | 8 |
| 5 players | 7 |
Group cards of the same type together. Scoring goes much faster, and you can see at a glance what everyone else is collecting.
The wasabi has to come first
If a wasabi is already in front of you and you then play a nigiri (squid, salmon, or egg), that nigiri must go on top of the wasabi and is worth triple. A wasabi taken later does nothing for a nigiri you already played.
| Nigiri | On its own | On a wasabi |
|---|---|---|
| Squid nigiri | 3 points | 9 points |
| Salmon nigiri | 2 points | 6 points |
| Egg nigiri | 1 point | 3 points |
When the last card of each hand is passed on, simply place it face-up and the round ends. That final card is usually useless, but with bad luck you hand someone else something valuable.
| Card | Points |
|---|---|
| Tempura | 5 points per set of 2. Several sets are fine. A leftover single card scores nothing |
| Sashimi | 10 points per set of 3. One or two cards score nothing |
| Dumpling | 1 for one · 3 for two · 6 for three · 10 for four · 15 for five or more |
| Squid / salmon / egg nigiri | 3 / 2 / 1 points (tripled on a wasabi) |
| Wasabi (with no nigiri) | 0 points |
| Chopsticks | 0 points |
Maki rolls: 6 points for the most, 3 for second
You compare the number of maki icons printed at the top of the cards, not the number of cards. The most icons scores 6 points and the second most scores 3 points.
Once the third round is scored, ignore whatever is left in the draw pile. Now it is time for dessert: the puddings.
Losing 6 points for puddings wipes out a whole round of scoring. Take no pudding at all across the 3 rounds and you will almost certainly collect the penalty for the fewest.
No. The wasabi has to be in front of you first, and only a nigiri played after it goes on top.
No. If an empty wasabi is there, the nigiri must go on it. Tripling is never a loss, so it never hurts you.
No. You can use them from the following turn, once they are in front of you.
No. They go back into your hand and get passed on, which is why one chopsticks card is used several times in a round.
No. You compare the total number of icons printed on them. One card with 3 icons beats two cards with 1 icon each.
5 points. Only one set of 2 is complete and the leftover card scores nothing. Four cards score 10.
No. Puddings alone stay in front of you across all 3 rounds and are scored once, at the end of the game.
It is ignored. Two players splitting 3 points get 1 point each and the leftover point disappears.
| Item | Detail |
|---|---|
| Designer | Phil Walker-Harding |
| Illustrations | Nan Rangsima |
| Publisher | Gamewright, 2013 |
| Two-player variant by | Peter Kinsley |
| Follow-up | Released | Notes |
|---|---|---|
| Sushi Go Party! | 2016 | A standalone game where you build the menu from a pool of card types. 2-8 players |
| Sushi Roll | 2019 | A spin-off played with dice instead of cards |
«Sushi Go Party!» is close to a superset of the base game. Its card mix changes every game, though, so the scoring table in this guide does not carry over unchanged.
Sources
Official Gamewright rulebook (Sushi Go!, English)Wiki cross-check — Wikipedia: Sushi Go!Rule summaries are reference content written by us, not quotations from the official rulebook. Always check the official rulebook for exact rules. Diagrams are original schematics, not rulebook illustrations.
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Last updated 2026-09-14
💡 Master tip
The hands coming around to you show what the others are collecting. Cutting off a Sashimi set or the Maki rolls in the hand you pass on decides games just as much as building your own score does.
If this one has gotten too easy, try these — same feel, one step up in weight.
Not built yet. Let us know if you want one — it goes on the list.
Automatic scoring by round
Enter how many of each card type you have and it works out the Maki roll contest and the set scores
Final Pudding scoring
Applies the most-and-fewest Pudding adjustment automatically at the end of round 3
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