7 Wonders
After Age III, fill in each category. Enter your military tokens as a net total (victories 1/3/5, defeats −1) and your coin count as-is — every 3 coins is 1 point. For science, enter the count of each symbol (scored as its square: 1, 4, 9, 16, 25, 36) plus 7 per set of three different symbols.
| Category | ||||
|---|---|---|---|---|
| Military conflict tokensVictories +1/+3/+5, defeats −1 — total may be negative | ||||
| Coins (count)1 point per 3 coins | ||||
| Wonder stagesPoints printed on built stages | ||||
| Blue cards (civilian) | ||||
| Science ⚙️ gears (count)Count squared | ||||
| Science 📜 tablets (count)Count squared | ||||
| Science 🧭 compasses (count)Count squared | ||||
| Science sets of 3 (count)7 per set = count of your rarest symbol | ||||
| Yellow cards (commercial) | ||||
| Purple cards (guilds) | ||||
| Total | 0 | 0 | 0 | 0 |
Current standings
Ties go to the most coins — if still tied, the victory is shared
How 7 Wonders scoring works
Final scoring — seven tracks, in order
| Order | Category | How it scores |
|---|---|---|
| 1 | Military conflicts | Victory and Defeat tokens added up. This can be negative |
| 2 | Treasury | 1 point per 3 coins. Leftovers score nothing |
| 3 | Wonder | The points printed on the stages you completed |
| 4 | Civilian Structures (blue) | The points printed on the cards |
| 5 | Scientific Structures (green) | See “science scoring” below |
| 6 | Commercial Structures (yellow) | Some Age III yellow cards give conditional points |
| 7 | Guilds (purple) | Each has its own condition. Some look at the neighboring cities |
Science scores both ways, added together — ① Sets of identical symbols score the square of how many you have (1→1, 2→4, 3→9, 4→16). ② Each group of 3 different symbols scores 7 points. You collect both.
- There are 4 green cards per symbol, so one symbol caps out at 16 points.
- The Scientists Guild and the Wonder of Babylon can push past that cap: 5 symbols score 25 and 6 score 36.
- Highest total wins. On a tie, the player with more coins wins. If coins are tied too, the tie stands.
Frequently asked questions
Are resources used up when I build?
No. Once played they are reused every turn for the rest of the game. That is why laying down brown and gray cards early matters so much.
Can I spend coins I earned this turn from selling resources?
No. Only coins you held at the start of the turn. Money you earn becomes usable next turn.
If I sell a resource, can I still use it this turn?
Yes. Resources are never consumed, so you sell it and build with it at the same time.
More calculators & tools
Scoring rules verified against: Official Repos Production rulebook (7 Wonders, 2nd edition) · Rule summaries are for reference only. Always check the official rulebook for exact rules.
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