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Scythe

Enter your popularity and the star / territory / resource multipliers are applied automatically. Enter your total resource count β€” it is converted into pairs for you.

Category
Popularity (0–18)Sets the star / territory / resource multipliers
Stars
TerritoriesCount the Factory as 3 territories
Resource tokens (total)Counted in pairs β€” an odd one is ignored
Coins in hand
Structure bonus
Multipliers (star / territory / pair)Γ—3 / Γ—2 / Γ—1Γ—3 / Γ—2 / Γ—1Γ—3 / Γ—2 / Γ—1Γ—3 / Γ—2 / Γ—1
Final coins$0$0$0$0

Current standings

1. Player 1$0
2. Player 2$0
3. Player 3$0
4. Player 4$0

On a tie, compare units and structures, then power, then popularity, then resources.

How Scythe scoring works

End-game scoring β€” popularity sets the rate

PopularityPer starPer territoryPer 2 resources
0 – 6$3$2$1
7 – 12$4$3$2
13 – 18$5$4$3
Scoring categoryHow it counts
Coins in handEverything you accumulated during the game, at face value
Every star placedThe per-star rate from the table above
Every territory controlledTerritories with your character, mech or worker, or with your structure and no enemy units. Lakes count; home bases are not territories
The FactoryCounts as 3 territories for whoever controls it at the end
Every 2 resources controlledCounted in pairs; a leftover odd token is worth nothing
Structure bonus tileCoins for how many of the tile's condition you achieved ($2, $4, $6, $9). You gain this even without controlling those territories

What one band is worth β€” Two players with the same 6 stars, 10 territories and 12 resources score $44 at popularity 6 or below and $88 at popularity 13 or above. Against the rulebook's own remark that a typical winning fortune is around $75, two bands of popularity are the whole game.

All six structure bonus tiles use the same coin ladder ($2 β†’ $4 β†’ $6 β†’ $9); only the thresholds differ. Tiles that count adjacent tunnels, lakes or encounters have four steps (lakes, for instance, run 1 / 2–3 / 4–5 / 6–7). The tile counting structures built on tunnels has only three steps (1 / 2 / 3–4), capping it at $6. The tiles for structures in a row and for structures on farms and tundras run 1 / 2 / 3 / 4.

Frequently asked questions

Can I really never reuse the section I just used?

Never, with one exception: Rusviet's Relentless. But once you hold a Factory card it becomes a fifth section, so alternating between the Factory card and a mat section lets you effectively repeat the same action every turn.

Can I take only the top-row action and skip the bottom one?

Yes. Top only, bottom only, both or neither are all legal. What you may never skip is moving the action token to a different section. If you take both, the top row always comes first.

Is it combat when my mech enters a territory holding enemy workers?

No. Combat only ever happens between characters and mechs. Enemy workers retreat to their home base leaving their resources behind, and you lose 1 popularity per worker you forced out.

Read the full illustrated guide β†’

Comments

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Scoring rules verified against: Official Stonemaier Games rulebook (Scythe) Β· Rule summaries are for reference only. Always check the official rulebook for exact rules.