SCOUT
After each round, enter (cards you captured + scout tokens β cards left in hand). The player who ended the round because nobody beat their show doesn't subtract their hand. Play as many rounds as there are players.
| Player | Player 1 | Player 2 | Player 3 | Player 4 |
|---|---|---|---|---|
| Round 1 | ||||
| Round 2 | ||||
| Round 3 | ||||
| Round 4 | ||||
| Total | 0 | 0 | 0 | 0 |
Current standings
How SCOUT scoring works
End of the round and scoring
- The round ends when a player has emptied their hand.
- It also ends when everyone else Scouts in turn and the Active Set comes all the way around unbeaten.
| Item | Points |
|---|---|
| Cards collected face down in front of you | +1 each |
| Scout chips you hold | +1 each |
| Cards left in your hand | β1 each |
One exception β If the round ended because nobody could beat your set, you lose no points for the cards left in your hand. The rule that makes holding out genuinely worthwhile.
Play as many rounds as there are players (3 rounds with 3 players); the highest total wins. The two-player game is 2 rounds, and each unspent Scout chip is worth 1 point (up to 3).
Frequently asked questions
Can I sort my hand?
No. That is the central restriction of the game. The only way to change the order is to Scout a card into it.
Can I flip just one card?
Only twice: the whole hand at the start, and the single card you take with Scout. You cannot flip a card already in your hand whenever you feel like it.
Can I take a card from the middle of the Active Set?
No. Only one of the two end cards.
More calculators & tools
Scoring rules verified against: SCOUT rules summary (Happy Piranha β reference based on the Oink Games rulebook) Β· Rule summaries are for reference only. Always check the official rulebook for exact rules.
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