Cascadia
Fill in each category when the game ends. For wildlife, work out each animal's points from the table printed on the scoring card used this game (A–D) and enter the total. For habitats, enter the tile count of your largest corridor of each type — each tile is 1 point. The corridor majority bonus depends on comparing with other players, so enter its total separately.
| Category | ||
|---|---|---|
| BearsTotal from the Bear scoring card (A–D) table | ||
| ElkTotal from the Elk scoring card (A–D) table | ||
| SalmonTotal from the Salmon scoring card (A–D) table | ||
| HawksTotal from the Hawk scoring card (A–D) table | ||
| FoxesTotal from the Fox scoring card (A–D) table | ||
| Mountain corridorTiles in your largest Mountain corridor, 1 point each | ||
| Forest corridorTiles in your largest Forest corridor, 1 point each | ||
| Prairie corridorTiles in your largest Prairie corridor, 1 point each | ||
| Wetland corridorTiles in your largest Wetland corridor, 1 point each | ||
| River corridorTiles in your largest River corridor, 1 point each | ||
| Corridor majority bonusSum over 5 habitats. Solo: +2 per habitat of 7+ / 2p: largest +2 (tie +1) / 3–4p: largest +3, second +1 (2-way tie for largest +2, 3–4-way +1, tie for second 0) | ||
| Unused Nature Tokens1 point per unused Nature Token | ||
| Total | 0 | 0 |
Current standings
On a tie, the player with more unused Nature Tokens wins. If still tied, victory is shared
How Cascadia scoring works
Reading Wildlife Scoring Cards
Only one card per species is active in a game. A good layout for a species can change completely between its A, B, C, and D cards, so read all five active cards together before the first turn.
| Species | What changes from A to D | Rule that always matters |
|---|---|---|
| Bears | Total pairs / exact groups of three / groups of one to three / groups of two to four | A scoring group must have the exact shown size and may not touch another bear group |
| Elk | Straight lines / pictured shapes / connected groups by size / circular formations | Interpret connected elk for the highest score, but no elk may score twice |
| Salmon | Maximum run length and scoring formula | Each salmon may touch no more than two salmon, and separate runs may not touch |
| Hawks | Isolated hawks / visible isolated hawks / sight lines / pairs with diverse wildlife between | Sight lines follow flat-edge hex directions and stop at another hawk |
| Foxes | Adjacent species / adjacent pairs / largest matching group / fox pairs and surrounding pairs | Card A counts an adjacent fox as one unique wildlife type |
A salmon triangle can be a run — Three salmon in a triangle each touch exactly two salmon, so the triangle qualifies. It stops qualifying if any additional salmon touches it.
Game end and final scoring
The game ends immediately after a turn when no face-down Habitat Tile remains to refill the taken tile. The player-count setup guarantees that everyone has taken exactly 20 turns.
- Score each of the five active Wildlife Scoring Cards.
- For mountains, forests, prairies, wetlands, and rivers, score one point per tile in your largest habitat corridor. A matching habitat edge must connect the tiles.
- Compare each largest corridor with the other players and award habitat majority bonuses.
- Score one point for each unused Nature Token.
| Players | Habitat corridor bonus |
|---|---|
| Solo | +2 for each habitat whose largest corridor is at least 7 tiles |
| 2 | Largest +2. A tie for largest gives +1 each; there is no second-place bonus |
| 3–4 | Largest +3 and second +1. A two-way tie for largest gives +2 each; a three- or four-way tie gives +1 each. No next-place bonus follows a first-place tie, and a tie for second scores 0 |
Ties — The player with more unused Nature Tokens wins a tied total. If still tied, the players share the victory.
Frequently asked questions
Must I take the habitat and wildlife from the same pair?
Normally, yes. Spend one Nature Token to take any one displayed Habitat Tile and any one displayed Wildlife Token instead.
Do three matching wildlife tokens always get wiped automatically?
No. With exactly three, the active player may wipe those three once that turn. Four matching tokens must all be wiped, and the process repeats if the replacement four also match.
Must a new tile's terrain match its neighbors?
No. It only needs to share at least one edge with an existing tile. Matching terrain matters later for habitat corridor points.
More calculators & tools
Scoring rules verified against: Official AEG rulebook (Cascadia) — pp. 8–9, 11 · Rule summaries are for reference only. Always check the official rulebook for exact rules.
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